okariNFFF

United Kingdom
Streamer
83 matches tracked Follow on Twitch

How does okariNFFF play?

K/R 0.79 ADR 86.1 from 83 matches
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+7 pp better than 85%
AWP share of kills 1%−10 pp better than 6%
K/D 1.10+0.10 better than 81%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 47%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 3x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 3.0−1.3 better than 21%
Enemies flashed per round 0.13−0.15 better than 11%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp, ELO +142
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.10, ADR −5.2

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83).

Patterns

From the last 83 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −143 ELO
20 matches · 35% wins

okariNFFF loses the most ELO on Dust 2: −143 ELO, 35% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 34 · Nuke

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
64% better than 90%
0.78 better than 74%
83.5 better than 69%
-
51% of 107 duels level
38% of 16 situations level
Dust 220
35% better than 7%
0.76 better than 65%
83.4 better than 68%
-
46% of 69 duels better than 26%
15% of 13 situations better than 4%
Ancient13
54% -
0.82 -
88.6 -
-
70% of 57 duels -
56% of 9 situations -
Anubis10
60% -
0.63 -
75.9 -
-
35% of 31 duels -
43% of 7 situations -
Cache6
67% -
0.90 -
99.0 -
-
46% of 26 duels -
33% of 6 situations -
Nuke5
60% -
0.99 -
105.9 -
-
55% of 20 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How okariNFFF plays

Biggest strength: Headshot rate at 55%. That is better than 85% of players on level 9. Most room to improve: Utility damage per round at 3.0. That is better than only 21% of players on level 9. On average 17.7 kills per match, 55% of them headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 30 matches with detailed stats: 3 4Ks and 0 aces. okariNFFF loses the most ELO on Dust 2 (−143 ELO, win rate 35%). Things go best on Mirage (+181 ELO, win rate 64%). Improved over the last three months: Headshots +2 pp, ELO +142. Got weaker: K/R −0.10, ADR −5.2. Unchanged in recent months: Win rate at 56%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.