ohnopup

USA
Moderator Streamer Player Viewer

822 followers 19 streams in 30 days 3 avg. viewers last live on Oct 17, 2026

225 matches tracked 49 matches in 30 days

How does ohnopup play?

Rating 1.07 (from 156 matches) K/R 0.75 ADR 82.9 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 155 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average. More first kills per match than the level 4 average.
Multi-killsClutcherEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 4

Compared with 640 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 85%
Opening duels won 53%+4 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.96).

Headshot rate 40%−3 pp · Ø 43% better than 38%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.02+0.06 · Ø 0.96 better than 82%
Pistol kills per match 2.2 from the last 224
Knife kills 1 in 224 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 14.0%+1.4 pp · Ø 12.6% better than 86%
3K rounds 4.2%+0.6 pp · Ø 3.6% better than 80%
MVPs per match 2.5+0.4 · Ø 2.1 better than 93%
4Ks and aces 27x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.7).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 2.4−1.3 · Ø 3.7 better than 21%
Enemies flashed per round 0.14−0.09 · Ø 0.23 better than 25%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.09, Rating +0.07, ADR +5.8, Win rate +3 pp, ELO +149
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.69). Clearly above the average (0.70).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −159 ELO
24 matches · 38% win rate
On Ancient −117 ELO
29 matches · 38% win rate
On Thursdays −134 ELO, win rate 40%

ohnopup loses the most ELO on Dust 2: −159 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.07 · Cache
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache40
58% -
0.84 -
90.9 -
1.22-
60% of 102 duels -
45% of 20 situations -
Nuke37
46% better than 35%
0.78 better than 85%
83.5 better than 82%
1.13 better than 92%
45% of 91 duels better than 36%
31% of 13 situations better than 36%
Mirage31
42% better than 26%
0.71 better than 57%
79.5 better than 63%
1.02 better than 71%
44% of 77 duels better than 25%
43% of 14 situations better than 68%
Ancient29
38% better than 11%
0.77 better than 86%
85.8 better than 89%
1.05 better than 87%
52% of 118 duels better than 73%
50% of 16 situations better than 81%
Inferno27
41% better than 21%
0.77 better than 87%
83.5 better than 82%
1.07 better than 87%
55% of 130 duels better than 84%
40% of 42 situations better than 56%
Dust 224
38% better than 13%
0.62 better than 17%
70.9 better than 19%
0.84-
36% of 44 duels better than 2%
29% of 7 situations better than 28%
Anubis19
53% better than 60%
0.72 better than 67%
80.9 better than 70%
1.00 better than 70%
55% of 83 duels better than 87%
57% of 7 situations better than 91%
Overpass14
79% -
0.75 -
82.7 -
1.12-
56% of 32 duels -
63% of 24 situations -
Vertigo3
33% -
0.67 -
81.1 -
0.86-
44% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ohnopup plays

Across 225 matches ohnopup averages K/R 0.75 and ADR 82.9; the rating across the 156 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 4 players. Most room to improve: Utility damage per round at 2.4, better than only 21% of level 4 players. Averages 15.9 kills per match with 40% headshots. The strongest map is Overpass with a 79% win rate in 14 matches. In 69 of 155 matches the rating was 1.10 or higher (45%), in 61 it was below 0.90. In 125 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. ohnopup loses the most ELO on Dust 2 (−159 ELO, win rate 38%). Things go best on Nuke (+125 ELO, win rate 46%). Improved over the last three months: K/R +0.09, Rating +0.07, ADR +5.8, Win rate +3 pp, ELO +149. Got weaker: Headshots −3 pp. Last 30 days: 49 matches, win rate 55%, net ELO +257.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.