ogolinek

Poland
Streamer
295 matches tracked 92 matches in 30 days Follow on Twitch

How does ogolinek play?

Rating 0.92 (from 158 matches) K/R 0.66 ADR 73.9 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 45%−6 pp better than 8%

Clutch

Weakness
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 1%−10 pp better than 6%
K/D 0.89−0.14 better than 6%
Pistol kills per match 2.4
Knife kills 1 in 295 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.9 pp better than 7%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 33x 4K, 3 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +219
= Stayed the same
K/R at 0.65, ADR at 73.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.65 (at the start 0.67).

Patterns

From the last 295 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −280 ELO
103 matches · 47% wins
In match 1 of the day −215 ELO
75 matches · 45% wins
On Thursdays −196 ELO, win rate 41%

ogolinek loses the most ELO on Mirage: −280 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 32 · Ancient

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
47% better than 31%
0.64 better than 10%
72.6 better than 13%
0.88 better than 7%
45% of 423 duels better than 17%
32% of 53 situations better than 30%
Ancient74
55% better than 58%
0.68 better than 18%
78.1 better than 31%
0.94 better than 18%
43% of 403 duels better than 10%
37% of 41 situations level
Anubis69
57% better than 67%
0.67 better than 16%
73.9 better than 15%
0.95 better than 18%
48% of 265 duels better than 28%
44% of 32 situations better than 66%
Nuke26
50% better than 30%
0.65 better than 11%
69.8 better than 7%
0.93-
45% of 89 duels better than 16%
40% of 10 situations level
Cache11
55% -
0.63 -
69.9 -
0.97-
48% of 40 duels -
0% of 5 situations -
Dust 210
40% -
0.64 -
68.8 -
0.90-
37% of 57 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ogolinek plays

Across 295 matches ogolinek averages K/R 0.66 and ADR 73.9; the rating across the 158 rated matches is 0.92. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: K/D at 0.89. That is better than only 6% of players on level 10. On average 14.6 kills per match, 55% of them headshots. The strongest map is Anubis with a 57% win rate in 69 matches. In 47 of 158 matches the rating was 1.10 or higher (30%), in 81 it was below 0.90. In 241 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 0.96. ogolinek loses the most ELO on Mirage (−280 ELO, win rate 47%). Things go best on Ancient (+421 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +219. Unchanged in recent months: K/R at 0.65, ADR at 73.6. Last 30 days: 92 matches, win rate 57%, ELO balance +110.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.