od1ncs

Guinea-Bissau
Streamer

465 followers 40 streams in 30 days 12 avg. viewers last live on Oct 22, 2026

479 matches tracked
ELO ▼ 47
1,922
30-day peak: 1,971
Rank EU
#284,483
Guinea-Bissau #45 in Guinea-Bissau

How does od1ncs play?

Rating 0.91 (from 376 matches) K/R 0.66 ADR 73.3 from 479 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 376 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.7
Knife kills 9 in 479 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 22%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 24x 4K, 2 aces in 201 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ADR +4.8, Headshots +2 pp
= Stayed the same
K/R at 0.67, Win rate at 49%
▼ Got worse
ELO −118

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 479 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −300 ELO
34 matches · 32% win rate
On Nuke −208 ELO
20 matches · 30% win rate
On Wednesdays −328 ELO, win rate 41%

od1ncs loses the most ELO on Mirage: −300 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.33 · Inferno
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 479 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient117
50% better than 43%
0.66 better than 13%
73.9 better than 15%
0.92 better than 17%
47% of 409 duels better than 27%
33% of 49 situations better than 38%
Inferno98
52% better than 44%
0.65 better than 14%
73.6 better than 15%
0.91 better than 14%
45% of 355 duels better than 19%
44% of 41 situations better than 67%
Cache87
53% -
0.69 -
76.4 -
0.93-
48% of 287 duels -
33% of 27 situations -
Anubis86
50% better than 43%
0.68 better than 25%
75.0 better than 23%
0.95 better than 26%
51% of 315 duels right on the average
35% of 37 situations better than 45%
Mirage34
32% better than 5%
0.59 better than 4%
68.8 better than 8%
0.81 better than 3%
43% of 160 duels better than 13%
50% of 16 situations better than 80%
Dust 228
43% better than 26%
0.67 better than 23%
69.9 better than 8%
0.92 better than 20%
38% of 102 duels better than 4%
35% of 17 situations better than 44%
Nuke20
30% better than 1%
0.56 better than 1%
63.0 better than 1%
0.76 better than 1%
43% of 72 duels better than 10%
57% of 7 situations better than 86%
Overpass7
86% -
0.67 -
72.2 -
0.66-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How od1ncs plays

Across 479 matches od1ncs averages K/R 0.66 and ADR 73.3; the rating across the 376 rated matches is 0.91. Biggest strength: Utility damage per round at 5.8, better than 85% of level 9 players. Most room to improve: Rating at 0.91, better than only 11% of level 9 players. Averages 14.4 kills per match with 51% headshots. The strongest map is Cache with a 53% win rate in 87 matches. In 91 of 376 matches the rating was 1.10 or higher (24%), in 181 it was below 0.90. In 201 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. od1ncs loses the most ELO on Mirage (−300 ELO, win rate 32%). Things go best on Inferno (+121 ELO, win rate 52%). Match no. 4 of the day goes best: 54% win rate, +77 ELO. Improved over the last three months: Rating +0.05, ADR +4.8, Headshots +2 pp. Got weaker: ELO −118. Unchanged in recent months: K/R at 0.67, Win rate at 49%. Last 30 days: 8 matches, win rate 25%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.