einfachderry

Netherlands
Streamer
121 matches tracked

How does einfachderry play?

K/R 0.65 ADR 69.7 from 121 matches
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (43%).

Headshot rate 54%+11 pp · Ø 43% better than 94%
K/D 0.86−0.08 · Ø 0.94 better than 20%
Pistol kills per match 1.5

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.1).

MVPs per match 1.6−0.5 · Ø 2.1 better than 9%

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Deaths per round 76%+3 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 4 average
Whether einfachderry is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 83 before.

Kills per round (K/R)

0.63
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.72.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −35 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% better than 47%
0.61 better than 10%
68.2 better than 10%
-
-
-
Anubis22
50% right on the average
0.70 better than 55%
70.5 better than 17%
-
-
-
Ancient20
45% better than 33%
0.65 better than 33%
70.7 better than 21%
-
-
-
Mirage20
75% better than 99%
0.66 better than 33%
70.1 better than 18%
-
-
-
Inferno18
28% better than 2%
0.62 better than 25%
68.6 better than 15%
-
-
-
Nuke14
50% -
0.65 -
70.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How einfachderry plays

Biggest strength: Headshot rate at 54%, better than 94% of level 4 players. Most room to improve: Damage per round (ADR) at 69.7, better than only 11% of level 4 players. Averages 14.1 kills per match with 54% headshots. The strongest map is Mirage with a 75% win rate in 20 matches. Things go best on Mirage (+254 ELO, win rate 75%). Match no. 2 of the day goes best: 58% win rate, +178 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.