nvijo

Poland
Moderator Streamer Player Viewer
112 matches tracked Follow on Twitch

How does nvijo play?

K/R 0.75 ADR 80.5 from 112 matches
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 57%+7 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 95%
Clutch 1v2 won 4%−17 pp better than 1%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 61%
AWP share of kills 13%+2 pp better than 67%
K/D 1.04+0.04 better than 61%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 63%
Rounds with 3K 3.1%−0.8 pp better than 13%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 1x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 47%+12 pp better than 98%
Utility damage per round 3.3−1.0 better than 27%
Enemies flashed per round 0.280.00 level
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −4.1, Win rate −10 pp, ELO −150

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.77).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −31 ELO
43 matches · 53% wins
Between 12:00 and 18:00 −234 ELO, win rate 40%
On Wednesdays −110 ELO, win rate 38%

nvijo loses the most ELO on Mirage: −31 ELO, 53% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 60%
0.75 better than 60%
81.0 better than 55%
-
55% of 191 duels better than 75%
50% of 22 situations better than 81%
Dust 224
46% better than 31%
0.73 level
78.6 better than 39%
-
58% of 86 duels better than 86%
30% of 20 situations better than 29%
Ancient16
38% better than 13%
0.75 better than 58%
85.0 better than 71%
-
65% of 66 duels better than 99%
38% of 8 situations level
Anubis16
38% better than 14%
0.74 better than 55%
80.7 better than 52%
-
49% of 71 duels better than 42%
18% of 11 situations better than 11%
Nuke9
33% -
0.67 -
71.9 -
-
60% of 35 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nvijo plays

Biggest strength: Utility with impact at 47%. That is better than 98% of players on level 9. Most room to improve: Rounds with 3K at 3.1%. That is better than only 13% of players on level 9. On average 16.4 kills per match, 50% of them headshots. The strongest map is Mirage with a 53% win rate in 43 matches. In 23 matches with detailed stats: 1 4Ks and 0 aces. nvijo loses the most ELO on Mirage (−31 ELO, win rate 53%). Things go best on Dust 2 (+21 ELO, win rate 46%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.09, ADR −4.1, Win rate −10 pp, ELO −150.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.