not_venum

BG
Player
183 matches tracked 90 matches in 30 days

How does not_venum play?

Rating 1.19 K/R 0.85 ADR 91.6 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 183 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
Multi-killsDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 46%−2 pp · Ø 48% better than 43%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 1.20+0.18 · Ø 1.02 better than 95%
Pistol kills per match 2.6
Knife kills 2 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 91%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 61x 4K, 4 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
Whether not_venum is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: August 2026 with 0.93.

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −243 ELO
46 matches · 43% win rate
In match 2 of the day −130 ELO
41 matches · 37% win rate
Between 0:00 and 6:00 −408 ELO, win rate 42%
On Thursdays −179 ELO, win rate 37%

not_venum loses the most ELO in match 1 of the day: −243 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 6 wins in a row · Cache
  4. Highest rating in a match: 2.69 · Inferno

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
50% right on the average
0.87 better than 96%
93.6 better than 95%
1.23 better than 96%
62% of 234 duels better than 96%
33% of 33 situations better than 37%
Mirage43
56% better than 71%
0.84 better than 92%
92.0 better than 94%
1.19 better than 93%
55% of 183 duels better than 77%
50% of 26 situations better than 82%
Ancient21
38% better than 14%
0.85 better than 92%
88.5 better than 87%
1.18 better than 93%
52% of 87 duels better than 57%
43% of 7 situations better than 67%
Inferno19
47% better than 34%
0.89 better than 98%
91.7 better than 94%
1.24 better than 97%
52% of 60 duels better than 59%
29% of 17 situations better than 30%
Anubis16
56% better than 67%
0.84 better than 93%
87.8 better than 84%
1.18 better than 93%
55% of 65 duels better than 73%
33% of 9 situations better than 38%
Nuke15
53% better than 43%
0.84 better than 85%
94.6 better than 94%
1.14 better than 79%
49% of 73 duels better than 37%
50% of 4 situations better than 78%
Cache8
38% -
0.72 -
82.3 -
1.00-
43% of 30 duels -
0% of 3 situations -
Vertigo3
0% -
0.83 -
99.4 -
1.08-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How not_venum plays

Across 183 matches not_venum averages K/R 0.85, ADR 91.6 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 96% of level 8 players. Averages 18.6 kills per match with 46% headshots. The strongest map is Mirage with a 56% win rate in 43 matches. In 103 of 183 matches the rating was 1.10 or higher (56%), in 46 it was below 0.90. In 183 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: August 2026 at 1.29. not_venum loses the most ELO in match 1 of the day (−243 ELO, win rate 43%). Things go best from match 5 of the day (+190 ELO, win rate 59%). Match no. 3 of the day goes best: 66% win rate, +171 ELO. Last 30 days: 90 matches, win rate 50%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.