nomeconnect

Russia
Streamer

2 streams in 30 days 1 avg. viewers last live on Oct 27, 2026

On FACEIT since 2018 307 matches tracked 66 matches in 30 days
ELO ▲ 320
2,130
30-day peak: 2,160
Rank EU
#168,850
Russia #47,945 in Russia

How does nomeconnect play?

Rating 1.00 K/R 0.75 ADR 84.8 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 307 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.96−0.06 · Ø 1.02 better than 24%
Pistol kills per match 3.3
Knife kills 16 in 307 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 61%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 49x 4K, 4 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.4−1.0 · Ø 4.4 better than 30%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +82
= Stayed the same
K/R at 0.75, Rating at 1.00, ADR at 84.6, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −411 ELO
52 matches · 37% win rate
On Anubis −133 ELO
52 matches · 48% win rate
On Wednesdays −318 ELO, win rate 40%

nomeconnect loses the most ELO in match 3 of the day: −411 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 41 · Ancient
  4. Highest rating in a match: 2.52 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
52% better than 55%
0.76 better than 60%
85.8 better than 75%
1.01 better than 44%
48% of 900 duels better than 32%
45% of 55 situations better than 73%
Anubis52
48% better than 40%
0.74 right on the average
83.0 better than 63%
0.99 better than 38%
52% of 336 duels right on the average
41% of 17 situations better than 59%
Dust 244
48% better than 39%
0.73 better than 46%
85.2 better than 72%
0.96 better than 26%
44% of 327 duels better than 14%
29% of 14 situations better than 26%
Nuke33
61% better than 75%
0.75 better than 39%
83.7 right on the average
1.01 better than 32%
47% of 214 duels better than 15%
42% of 12 situations better than 60%
Ancient22
41% better than 18%
0.82 better than 85%
87.4 better than 82%
1.12 better than 81%
49% of 130 duels better than 36%
33% of 12 situations better than 38%
Inferno17
53% better than 46%
0.70 better than 31%
82.7 better than 55%
0.95 better than 19%
46% of 95 duels better than 18%
43% of 7 situations better than 62%
Cache6
50% -
0.70 -
78.2 -
0.86-
50% of 42 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nomeconnect plays

Across 307 matches nomeconnect averages K/R 0.75, ADR 84.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Nuke with a 61% win rate in 33 matches. In 115 of 307 matches the rating was 1.10 or higher (37%), in 130 it was below 0.90. In 227 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: June 2026 at 1.15. nomeconnect loses the most ELO in match 3 of the day (−411 ELO, win rate 37%). Things go best in match 4 of the day (+210 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +210 ELO. Improved over the last three months: Headshots +6 pp, ELO +82. Unchanged in recent months: K/R at 0.75, Rating at 1.00, ADR at 84.6, Win rate at 51%. Last 30 days: 66 matches, win rate 58%, net ELO +266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.