ninnito10

South Korea
Streamer

18 followers 1 stream in 30 days 2 avg. viewers last live on Sep 26, 2026

286 matches tracked 71 matches in 30 days
ELO ▲ 118
2,584
30-day peak: 2,633
Rank EU
#39,363
South Korea #672 in South Korea

How does ninnito10 play?

Rating 1.15 (from 236 matches) K/R 0.84 ADR 87.7 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 236 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 2.8
Knife kills 4 in 286 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 40x 4K, 8 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +5 pp, ELO +650
= Stayed the same
K/R at 0.84, Rating at 1.16, ADR at 86.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
43 matches · 51% win rate
On Wednesdays −28 ELO, win rate 44%

ninnito10 loses the most ELO on Dust 2: −113 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.47 · Dust 2
  4. Reached level 10 · Inferno
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
62% better than 84%
0.86 better than 89%
90.4 better than 86%
1.18 better than 86%
54% of 452 duels better than 63%
41% of 37 situations better than 57%
Ancient50
64% better than 83%
0.90 better than 95%
92.8 better than 90%
1.15 better than 80%
55% of 161 duels better than 65%
43% of 21 situations better than 63%
Dust 243
51% better than 43%
0.79 better than 69%
83.6 better than 61%
1.09 better than 63%
47% of 148 duels better than 24%
37% of 19 situations better than 46%
Anubis25
56% better than 63%
0.80 better than 74%
84.6 better than 67%
1.14 better than 78%
50% of 130 duels better than 36%
33% of 12 situations better than 35%
Nuke23
48% better than 33%
0.79 better than 61%
78.7 better than 31%
1.10 better than 62%
47% of 70 duels better than 23%
38% of 8 situations better than 45%
Inferno15
33% better than 4%
0.80 better than 60%
83.0 better than 42%
1.24-
51% of 61 duels better than 27%
30% of 10 situations better than 26%
Cache10
10% -
0.80 -
81.9 -
1.04-
53% of 36 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ninnito10 plays

Across 286 matches ninnito10 averages K/R 0.84 and ADR 87.7; the rating across the 236 rated matches is 1.15. Biggest strength: 3K rounds at 5.8%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 58% headshots. The strongest map is Ancient with a 64% win rate in 50 matches. In 124 of 236 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 156 matches with detailed stats: 40 4Ks and 8 aces. Best month by rating: August 2026 at 1.26. ninnito10 loses the most ELO on Dust 2 (−113 ELO, win rate 51%). Things go best on Mirage (+438 ELO, win rate 62%). Improved over the last three months: Headshots +7 pp, Win rate +5 pp, ELO +650. Unchanged in recent months: K/R at 0.84, Rating at 1.16, ADR at 86.9. Last 30 days: 71 matches, win rate 54%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.