Ninarino_

Germany
Streamer

1,033 followers 44 streams in 30 days 24 avg. viewers last live on Oct 24, 2026

310 matches tracked 64 matches in 30 days
ELO ▲ 86
2,022
30-day peak: 2,023
Rank EU
#228,042
Germany #6,226 in Germany

How does Ninarino_ play?

Rating 0.96 (from 151 matches) K/R 0.68 ADR 74.6 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.19
= Stayed the same
K/R at 0.69, ADR at 77.1, Headshots at 41%, Win rate at 50%
▼ Got worse
ELO −50

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −349 ELO
53 matches · 38% win rate
On Cache −278 ELO
38 matches · 39% win rate
Between 12:00 and 18:00 −188 ELO, win rate 43%
On Mondays −276 ELO, win rate 37%

Ninarino_ loses the most ELO in match 3 of the day: −349 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.57 · Vertigo
  4. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
56% better than 62%
0.71 better than 33%
76.4 better than 23%
1.02 better than 46%
57% of 176 duels better than 80%
39% of 18 situations better than 53%
Dust 263
43% better than 21%
0.64 better than 8%
74.3 better than 18%
0.91 better than 12%
54% of 164 duels better than 64%
16% of 25 situations better than 6%
Inferno60
60% better than 72%
0.67 better than 23%
73.2 better than 15%
1.04 better than 54%
51% of 97 duels better than 45%
64% of 11 situations better than 95%
Cache38
39% -
0.70 -
76.5 -
0.91-
44% of 91 duels -
36% of 11 situations -
Anubis35
43% better than 21%
0.64 better than 9%
71.7 better than 8%
0.84 better than 3%
35% of 51 duels better than 1%
55% of 11 situations better than 87%
Overpass15
60% -
0.70 -
67.7 -
0.77-
25% of 4 duels -
-
Nuke11
64% -
0.77 -
85.1 -
1.06-
50% of 16 duels -
67% of 3 situations -
Mirage8
13% -
0.59 -
68.4 -
0.78-
44% of 18 duels -
75% of 4 situations -
Vertigo3
100% -
0.88 -
94.7 -
1.39-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ninarino_ plays

Across 310 matches Ninarino_ averages K/R 0.68 and ADR 74.6; the rating across the 151 rated matches is 0.96. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 42% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 41 of 151 matches the rating was 1.10 or higher (27%), in 65 it was below 0.90. In 130 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Ninarino_ loses the most ELO in match 3 of the day (−349 ELO, win rate 38%). Things go best in match 2 of the day (+271 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +162 ELO. Improved over the last three months: Rating +0.19. Got weaker: ELO −50. Unchanged in recent months: K/R at 0.69, ADR at 77.1, Headshots at 41%, Win rate at 50%. Last 30 days: 64 matches, win rate 50%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.