NEVERMORE_XV
LIVE 1,414 followers 6 streams in 30 days 47 avg. viewers last live on Oct 16, 2026
How does NEVERMORE_XV play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average57% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.81. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 0.97 (at the start 0.91). Just below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 82.3. Last 3 months: 71.8 (at the start 76.3). Clearly below the average (78.8).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 58% (at the start 56%). Well above the average (47%).
Matches won (win rate)
Best month: April 2026 with 60%. Last 3 months: 48% (at the start 51%). Just above the average (47%).
Best month: August 2026 with 1,671. Last 3 months: 1,506 (at the start 1,463).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 274 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
NEVERMORE_XV loses the most ELO in match 3 of the day: −386 ELO, 36% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Highest rating in a match: 2.24 · Anubis
- Most kills in a match: 41 · Dust 2
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 274 matchesCompared with players on the same level who have at least 15 matches on the map.
How NEVERMORE_XV plays
Across 274 matches NEVERMORE_XV averages K/R 0.70 and ADR 74.4; the rating across the 165 rated matches is 0.98. Biggest strength: Headshot rate at 57%, better than 96% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 7 players. Averages 15.0 kills per match with 57% headshots. The strongest map is Ancient with a 55% win rate in 51 matches. In 55 of 165 matches the rating was 1.10 or higher (33%), in 69 it was below 0.90. In 136 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. NEVERMORE_XV loses the most ELO in match 3 of the day (−386 ELO, win rate 36%). Things go best in match 1 of the day (+522 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +522 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp. Got weaker: ADR −4.5, Win rate −3 pp. Unchanged in recent months: K/R at 0.68, ELO at 1,506. Last 30 days: 28 matches, win rate 54%, net ELO +84.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.