neru_cs

Germany
Streamer
245 matches tracked 14 matches in 30 days

How does neru_cs play?

Rating 1.05 (from 133 matches) K/R 0.72 ADR 80.7 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.7
Knife kills 4 in 245 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 20x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 95%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ADR +5.0, Headshots +4 pp
= Stayed the same
Win rate at 52%, ELO at 2,889
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.69). Right on the average (0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −106 ELO
72 matches · 47% win rate
On Anubis −59 ELO
48 matches · 52% win rate
On Saturdays −242 ELO, win rate 44%

neru_cs loses the most ELO in match 1 of the day: −106 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Ancient
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 45 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
51% better than 42%
0.74 better than 42%
82.9 better than 54%
1.14 better than 77%
47% of 137 duels better than 21%
32% of 25 situations better than 33%
Anubis48
52% better than 41%
0.72 better than 33%
84.4 better than 64%
1.03 better than 40%
61% of 114 duels better than 90%
33% of 30 situations better than 37%
Inferno46
54% better than 37%
0.73 better than 29%
79.2 better than 25%
1.04 better than 26%
56% of 81 duels better than 56%
32% of 19 situations better than 32%
Dust 236
56% better than 60%
0.72 better than 34%
79.3 better than 37%
1.26-
54% of 37 duels better than 61%
50% of 8 situations better than 80%
Mirage18
56% better than 62%
0.72 better than 33%
79.0 better than 35%
0.87-
52% of 46 duels right on the average
33% of 9 situations better than 33%
Cache16
44% better than 14%
0.66 better than 7%
76.6 better than 18%
0.90-
40% of 47 duels better than 3%
25% of 8 situations better than 19%
Overpass8
88% -
0.67 -
75.8 -
-
-
-
Nuke3
0% -
0.58 -
63.5 -
0.54-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How neru_cs plays

Across 245 matches neru_cs averages K/R 0.72 and ADR 80.7; the rating across the 133 rated matches is 1.05. Biggest strength: Utility damage per round at 6.5, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 56 of 133 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 133 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. neru_cs loses the most ELO in match 1 of the day (−106 ELO, win rate 47%). Things go best from match 5 of the day (+133 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +133 ELO. Improved over the last three months: K/R +0.06, ADR +5.0, Headshots +4 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,889. Last 30 days: 14 matches, win rate 50%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.