neriuszerrr

EG
Streamer
247 matches tracked 137 matches in 30 days Follow on Twitch

How does neriuszerrr play?

Rating 1.03 (from 152 matches) K/R 0.78 ADR 86.4 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56% on level 9
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 9%−2 pp better than 51%
K/D 1.03+0.03 better than 57%
Pistol kills per match 2.7
Knife kills 2 in 247 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 74%
Rounds with 3K 5.0%+1.1 pp better than 87%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 47x 4K, 7 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 3.7−0.6 better than 39%
Enemies flashed per round 0.31+0.03 better than 61%
Rounds with a death 76%+4 pp better than 10%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 247 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −156 ELO
30 matches · 40% wins
On Anubis −149 ELO
28 matches · 46% wins
On Thursdays −98 ELO, win rate 39%

neriuszerrr loses the most ELO on Ancient: −156 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 73%
0.80 better than 82%
88.7 better than 88%
1.04 better than 59%
49% of 387 duels better than 42%
37% of 30 situations better than 48%
Dust 254
54% better than 62%
0.78 better than 75%
87.2 better than 83%
1.06 better than 62%
56% of 250 duels better than 80%
42% of 24 situations better than 60%
Ancient30
40% better than 18%
0.79 better than 77%
86.0 better than 76%
1.09 better than 76%
55% of 139 duels better than 74%
25% of 8 situations better than 17%
Anubis28
46% better than 32%
0.70 better than 33%
82.4 better than 62%
0.93 better than 17%
57% of 148 duels better than 85%
44% of 9 situations better than 67%
Cache27
52% -
0.74 -
82.4 -
1.00-
55% of 122 duels -
42% of 26 situations -
Inferno17
65% better than 82%
0.74 better than 56%
79.4 better than 44%
0.95-
54% of 76 duels better than 61%
20% of 5 situations better than 10%
Nuke17
35% better than 5%
0.88 better than 90%
92.8 better than 87%
1.18-
55% of 88 duels better than 62%
38% of 13 situations level
Vertigo5
80% -
0.87 -
95.1 -
1.23-
68% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neriuszerrr plays

Across 247 matches neriuszerrr averages K/R 0.78 and ADR 86.4; the rating across the 152 rated matches is 1.03. Biggest strength: Rounds with 3K at 5.0%. That is better than 87% of players on level 9. Most room to improve: Rounds with a death at 76%. That is better than only 10% of players on level 9. On average 17.3 kills per match, 46% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 58 of 153 matches the rating was 1.10 or higher (38%), in 56 it was below 0.90. In 247 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: October 2026 at 1.06. neriuszerrr loses the most ELO on Ancient (−156 ELO, win rate 40%). Things go best in match 4 of the day (+217 ELO, win rate 58%). Last 30 days: 137 matches, win rate 47%, ELO balance −283.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.