NanardBE

Isle of Man
Streamer

44,434 followers 23 streams in 30 days 124 avg. viewers last live on Oct 22, 2026

306 matches tracked 28 matches in 30 days
ELO ▲ 64
2,910
30-day peak: 2,910
Rank EU
#11,602
Isle of Man #9 in Isle of Man

How does NanardBE play?

Rating 1.06 (from 172 matches) K/R 0.75 ADR 81.2 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 25%−16 pp · Ø 41% better than 2%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 15x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 82.0, Headshots at 48%
▼ Got worse
Win rate −3 pp, ELO −166

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −224 ELO
96 matches · 46% win rate
On Cache −152 ELO
21 matches · 33% win rate

NanardBE loses the most ELO on Dust 2: −224 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 1.93 · Inferno
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
46% better than 23%
0.73 better than 38%
81.4 better than 48%
1.04 better than 42%
53% of 195 duels better than 55%
32% of 25 situations better than 30%
Mirage96
59% better than 75%
0.74 better than 43%
78.6 better than 33%
1.05 better than 48%
56% of 203 duels better than 73%
24% of 38 situations better than 12%
Nuke47
51% better than 32%
0.79 better than 58%
84.2 better than 58%
1.06 better than 43%
57% of 121 duels better than 72%
22% of 18 situations better than 14%
Inferno35
69% better than 84%
0.81 better than 62%
85.6 better than 54%
1.17 better than 64%
59% of 87 duels better than 72%
15% of 13 situations better than 6%
Cache21
33% better than 3%
0.75 better than 36%
83.9 better than 45%
1.06 better than 34%
61% of 102 duels better than 80%
28% of 18 situations better than 24%
Overpass7
43% -
0.66 -
73.4 -
1.05-
27% of 11 duels -
100% of 2 situations -
Anubis3
33% -
0.62 -
63.4 -
1.22-
63% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NanardBE plays

Across 306 matches NanardBE averages K/R 0.75 and ADR 81.2; the rating across the 172 rated matches is 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Inferno with a 69% win rate in 35 matches. In 75 of 172 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 108 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. NanardBE loses the most ELO on Dust 2 (−224 ELO, win rate 46%). Things go best on Mirage (+541 ELO, win rate 59%). Got weaker: Win rate −3 pp, ELO −166. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 82.0, Headshots at 48%. Last 30 days: 28 matches, win rate 54%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.