nahkkla

Kazakhstan
Player
On FACEIT since 2023 270 matches tracked 48 matches in 30 days
ELO ▼ 90
2,042
30-day peak: 2,188
Rank EU
#214,604
Kazakhstan #8,615 in Kazakhstan

How does nahkkla play?

Rating 1.02 K/R 0.74 ADR 79.5 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.5
Knife kills 4 in 270 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 33x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +2 pp, ELO +244
= Stayed the same
ADR at 80.2, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −303 ELO
66 matches · 38% win rate
In match 4 of the day −214 ELO
38 matches · 32% win rate
Between 6:00 and 12:00 −27 ELO, win rate 48%
On Tuesdays +25 ELO, win rate 48%

nahkkla loses the most ELO on Dust 2: −303 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 2.23 · Ancient
  5. Most kills in a match: 34 · Ancient

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
55% better than 64%
0.71 better than 37%
80.4 right on the average
0.98 better than 35%
50% of 438 duels better than 45%
38% of 47 situations right on the average
Dust 266
38% better than 10%
0.70 better than 31%
73.6 better than 15%
0.96 better than 25%
48% of 261 duels better than 31%
32% of 31 situations better than 34%
Anubis44
61% better than 82%
0.80 better than 81%
84.7 better than 71%
1.11 better than 77%
50% of 204 duels better than 43%
28% of 25 situations better than 27%
Ancient29
52% right on the average
0.81 better than 79%
83.8 better than 62%
1.10 better than 73%
53% of 152 duels better than 60%
35% of 20 situations better than 42%
Nuke19
63% better than 74%
0.75 better than 46%
79.7 better than 36%
1.08 better than 56%
38% of 55 duels better than 1%
17% of 12 situations better than 5%
Inferno11
55% -
0.68 -
70.8 -
0.92-
52% of 46 duels -
50% of 4 situations -
Cache5
80% -
0.84 -
86.4 -
1.24-
65% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nahkkla plays

Across 270 matches nahkkla averages K/R 0.74, ADR 79.5 and a rating of 1.02. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 106 of 270 matches the rating was 1.10 or higher (39%), in 106 it was below 0.90. In 189 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. nahkkla loses the most ELO on Dust 2 (−303 ELO, win rate 38%). Things go best on Mirage (+295 ELO, win rate 55%). Match no. 3 of the day goes best: 64% win rate, +217 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +2 pp, ELO +244. Unchanged in recent months: ADR at 80.2, Win rate at 53%. Last 30 days: 48 matches, win rate 46%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.