Naagyyyy

Japan
Streamer

4 followers 7 streams in 30 days 1 avg. viewers last live on Oct 26, 2026

On FACEIT since 2022 315 matches tracked 99 matches in 30 days

How does Naagyyyy play?

Rating 0.92 (from 294 matches) K/R 0.65 ADR 73.6 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 294 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Level 9

Compared with 1,528 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.89−0.12 · Ø 1.01 better than 10%
Pistol kills per match 2.2
Knife kills 1 in 315 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 15%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 28x 4K, 2 aces in 255 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.3−2.1 · Ø 4.4 better than 9%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 19%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.65, ADR at 73.7, Headshots at 42%, ELO at 1,924
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.65. Clearly below the average (0.73).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −332 ELO
30 matches · 30% win rate
In match 3 of the day −267 ELO
58 matches · 43% win rate
On Fridays −156 ELO, win rate 41%

Naagyyyy loses the most ELO on Ancient: −332 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Reached level 10 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 1.97 · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
53% better than 59%
0.66 better than 17%
75.0 better than 24%
0.92 better than 17%
46% of 316 duels better than 24%
32% of 47 situations better than 32%
Anubis62
48% better than 41%
0.67 better than 20%
74.5 better than 21%
0.96 better than 29%
45% of 174 duels better than 20%
64% of 22 situations better than 95%
Dust 233
48% better than 43%
0.60 better than 3%
66.2 better than 1%
0.84 better than 4%
49% of 93 duels better than 41%
24% of 17 situations better than 15%
Cache31
55% -
0.67 -
79.4 -
0.95-
53% of 119 duels -
47% of 15 situations -
Ancient30
30% better than 3%
0.64 better than 10%
71.3 better than 9%
0.89 better than 13%
40% of 121 duels better than 7%
35% of 17 situations better than 41%
Inferno20
50% better than 37%
0.64 better than 14%
69.5 better than 8%
0.95 better than 23%
38% of 55 duels better than 3%
40% of 10 situations better than 56%
Nuke19
47% better than 26%
0.63 better than 4%
70.9 better than 6%
0.87 better than 4%
43% of 51 duels better than 8%
50% of 6 situations better than 82%
Vertigo5
40% -
0.68 -
82.5 -
0.89-
38% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Naagyyyy plays

Across 315 matches Naagyyyy averages K/R 0.65 and ADR 73.6; the rating across the 294 rated matches is 0.92. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Cache with a 55% win rate in 31 matches. In 82 of 294 matches the rating was 1.10 or higher (28%), in 142 it was below 0.90. In 255 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. Naagyyyy loses the most ELO on Ancient (−332 ELO, win rate 30%). Things go best on Mirage (+364 ELO, win rate 53%). Improved over the last three months: Win rate +5 pp. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.65, ADR at 73.7, Headshots at 42%, ELO at 1,924. Last 30 days: 99 matches, win rate 52%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.