Naaatsuu_
LIVE 1,198 followers 30 streams in 30 days 1 avg. viewers last live on Oct 25, 2026
Name history of Naaatsuu_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Naaatsuu_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).
Compared with 784 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength2.8 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.13 K/D and so clearly above the average (0.97).
Impact
StrengthExactly 2 kills in 15.7% of rounds and so well above the average (12.8%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jan to Apr 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.84 (at the start 0.70). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.27.
Damage per round (ADR)
Best month: October 2026 with 88.7. Last 3 months: 84.2 (at the start 71.6). Clearly above the average (78.2).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 51% (at the start 53%). Well above the average (45%).
Matches won (win rate)
Best month: August 2026 with 83%. Last 3 months: 47% (at the start 46%). Right on the average (47%).
Best month: January 2026 with 1,401. Last 3 months: 1,251 (at the start 1,312).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 266 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Naaatsuu_ loses the most ELO on Dust 2: −379 ELO, 39% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Highest rating in a match: 2.36 · Mirage
- Most kills in a match: 35 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 266 matchesCompared with players on the same level who have at least 15 matches on the map.
How Naaatsuu_ plays
Across 266 matches Naaatsuu_ averages K/R 0.74 and ADR 75.1; the rating across the 112 rated matches is 1.16. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 12% of level 6 players. Averages 16.5 kills per match with 52% headshots. The strongest map is Mirage with a 55% win rate in 114 matches. In 63 of 112 matches the rating was 1.10 or higher (56%), in 31 it was below 0.90. In 94 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.27. Naaatsuu_ loses the most ELO on Dust 2 (−379 ELO, win rate 39%). Things go best on Mirage (+392 ELO, win rate 55%). Match no. 3 of the day goes best: 52% win rate, −38 ELO. Improved over the last three months: K/R +0.14, ADR +12.6. Got weaker: Headshots −2 pp, ELO −61. Unchanged in recent months: Win rate at 47%. Last 30 days: 50 matches, win rate 46%, net ELO −48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.