N1mso_

Germany
Streamer
328 matches tracked 29 matches in 30 days
ELO ▲ 172
2,326
30-day peak: 2,352
Rank EU
#92,247
Germany #2,390 in Germany

How does N1mso_ play?

Rating 0.97 (from 176 matches) K/R 0.67 ADR 73.6 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.7
Knife kills 2 in 328 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 26x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +4 pp
= Stayed the same
ADR at 76.2
▼ Got worse
Win rate −7 pp, ELO −238

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −446 ELO
56 matches · 38% win rate
On Anubis −18 ELO
51 matches · 47% win rate
On Fridays −161 ELO, win rate 44%

N1mso_ loses the most ELO on Dust 2: −446 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.91 · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient79
56% better than 64%
0.65 better than 8%
71.9 better than 8%
0.97 better than 27%
49% of 172 duels better than 35%
38% of 24 situations right on the average
Dust 256
38% better than 10%
0.63 better than 6%
72.1 better than 10%
0.87 better than 5%
34% of 67 duels better than 1%
38% of 13 situations right on the average
Inferno56
52% better than 42%
0.68 better than 19%
74.2 better than 16%
1.03 better than 39%
53% of 113 duels better than 44%
29% of 17 situations better than 29%
Anubis51
47% better than 31%
0.65 better than 11%
72.1 better than 8%
0.96 better than 23%
51% of 105 duels better than 47%
39% of 23 situations better than 52%
Cache38
53% -
0.68 -
76.4 -
0.96-
47% of 75 duels -
14% of 14 situations -
Nuke34
68% better than 89%
0.70 better than 23%
76.1 better than 20%
1.00 better than 30%
48% of 67 duels better than 26%
30% of 10 situations better than 24%
Vertigo6
17% -
0.83 -
84.3 -
1.15-
46% of 24 duels -
17% of 6 situations -
Mirage4
50% -
0.70 -
70.9 -
0.96-
53% of 17 duels -
50% of 2 situations -
Overpass4
75% -
0.63 -
71.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How N1mso_ plays

Across 328 matches N1mso_ averages K/R 0.67 and ADR 73.6; the rating across the 176 rated matches is 0.97. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Nuke with a 68% win rate in 34 matches. In 57 of 176 matches the rating was 1.10 or higher (32%), in 74 it was below 0.90. In 102 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. N1mso_ loses the most ELO on Dust 2 (−446 ELO, win rate 38%). Things go best on Nuke (+266 ELO, win rate 68%). Match no. 4 of the day goes best: 56% win rate, +18 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp. Got weaker: Win rate −7 pp, ELO −238. Unchanged in recent months: ADR at 76.2. Last 30 days: 29 matches, win rate 66%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.