n0rezy

North Korea
Streamer
471 matches tracked 103 matches in 30 days
ELO ▲ 131
2,386
30-day peak: 2,630
Rank EU
#76,737
North Korea #108 in North Korea

How does n0rezy play?

Rating 1.06 (from 312 matches) K/R 0.78 ADR 84.4 from 471 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 12 in 471 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 50x 4K, 2 aces in 221 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +263
= Stayed the same
K/R at 0.77, ADR at 83.8, Headshots at 58%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 471 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −225 ELO
77 matches · 45% win rate
On Cache −101 ELO
28 matches · 46% win rate
On Fridays −278 ELO, win rate 42%

n0rezy loses the most ELO in match 3 of the day: −225 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke
  4. Most kills in a match: 51 · Mirage

Maps in detail

from the last 471 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
51% better than 46%
0.77 better than 62%
83.8 better than 63%
1.03 better than 47%
49% of 505 duels better than 36%
40% of 42 situations better than 57%
Dust 281
49% better than 39%
0.78 better than 67%
84.2 better than 63%
1.09 better than 66%
53% of 319 duels better than 59%
55% of 31 situations better than 88%
Anubis66
48% better than 35%
0.75 right on the average
83.1 better than 58%
1.04 right on the average
49% of 247 duels better than 36%
46% of 26 situations better than 67%
Ancient63
62% better than 81%
0.80 better than 74%
85.7 better than 69%
1.08 better than 65%
47% of 273 duels better than 25%
42% of 26 situations better than 59%
Inferno46
52% better than 42%
0.77 better than 58%
86.6 better than 70%
1.03 better than 39%
46% of 225 duels better than 15%
43% of 14 situations better than 62%
Nuke36
56% better than 55%
0.77 better than 55%
84.0 better than 56%
1.08 better than 56%
52% of 173 duels better than 47%
42% of 19 situations better than 55%
Cache28
46% -
0.80 -
85.9 -
1.10-
50% of 133 duels -
27% of 11 situations -
Overpass5
20% -
0.76 -
82.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How n0rezy plays

Across 471 matches n0rezy averages K/R 0.78 and ADR 84.4; the rating across the 312 rated matches is 1.06. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Ancient with a 62% win rate in 63 matches. In 132 of 312 matches the rating was 1.10 or higher (42%), in 110 it was below 0.90. In 221 matches with detailed stats: 50 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. n0rezy loses the most ELO in match 3 of the day (−225 ELO, win rate 45%). Things go best on Ancient (+342 ELO, win rate 62%). Improved over the last three months: ELO +263. Unchanged in recent months: K/R at 0.77, ADR at 83.8, Headshots at 58%, Win rate at 51%. Last 30 days: 103 matches, win rate 53%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.