n0casetv

Argentina
Moderator Streamer Player Viewer
104 matches tracked

How does n0casetv play?

K/R 0.53 ADR 67.1 from 104 matches
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 2

Compared with 600 players in this group, each player over up to their last 100 matches.

Weapons and aim

Weakness
Where do the kills come from?

0.69 K/D and so well below the average (0.91).

Headshot rate 34%−5 pp · Ø 39% better than 20%
K/D 0.69−0.22 · Ø 0.91 better than 4%
Pistol kills per match 1.8
Knife kills 2 in 104 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (1.9).

MVPs per match 1.4−0.5 · Ø 1.9 better than 9%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so clearly above the average (74%). Lower is better.

Deaths per round 77%+3 pp · Ø 74% better than 25%

Progress

One value per month, dashed line is the level 2 average
Whether n0casetv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 104 before.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −137 ELO
32 matches · 31% win rate
In match 1 of the day −132 ELO
22 matches · 27% win rate
Between 0:00 and 6:00 −263 ELO, win rate 38%

n0casetv loses the most ELO on Mirage: −137 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 24 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
31% better than 7%
0.51 better than 4%
64.6 better than 13%
-
-
-
Dust 230
57% better than 81%
0.54 better than 6%
69.1 better than 23%
-
-
-
Inferno12
58% -
0.56 -
68.0 -
-
-
-
Nuke11
18% -
0.58 -
69.9 -
-
-
-
Anubis6
33% -
0.49 -
61.8 -
-
-
-
Overpass6
67% -
0.62 -
71.7 -
-
-
-
Cache5
40% -
0.48 -
60.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How n0casetv plays

Most room to improve: K/D at 0.69, better than only 4% of level 2 players. Averages 11.1 kills per match with 34% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. n0casetv loses the most ELO on Mirage (−137 ELO, win rate 31%). Things go best from match 5 of the day (+64 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +64 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.