my_oko

HK
Moderator Streamer Player
209 matches tracked 28 matches in 30 days Follow on Twitch

How does my_oko play?

Rating 1.12 (from 150 matches) K/R 0.79 ADR 86.5 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 150 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 18%+7 pp better than 79%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.2
Knife kills 5 in 209 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 46x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.5−1.6 better than 9%
Enemies flashed per round 0.24−0.06 better than 34%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +5.2
= Stayed the same
Headshots at 55%, ELO at 2,263
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.73).

Patterns

From the last 209 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −127 ELO
45 matches · 44% wins
In match 4 of the day −55 ELO
25 matches · 40% wins
On Wednesdays −62 ELO, win rate 40%

my_oko loses the most ELO in match 2 of the day: −127 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 3.77 · Cache
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 42%
0.78 better than 67%
84.4 better than 68%
1.14 better than 80%
58% of 303 duels better than 83%
36% of 22 situations better than 43%
Dust 251
57% better than 67%
0.82 better than 83%
89.8 better than 86%
1.14 better than 79%
51% of 306 duels better than 47%
39% of 18 situations better than 53%
Ancient40
58% better than 66%
0.80 better than 76%
86.4 better than 73%
1.13 better than 81%
53% of 233 duels better than 57%
57% of 23 situations better than 88%
Anubis29
48% better than 33%
0.79 better than 74%
86.3 better than 77%
1.09 better than 67%
51% of 144 duels better than 44%
10% of 10 situations better than 3%
Nuke16
38% better than 6%
0.73 better than 39%
82.5 better than 57%
0.93-
50% of 103 duels better than 40%
40% of 5 situations better than 54%
Inferno12
50% -
0.62 -
75.4 -
0.96-
48% of 65 duels -
29% of 7 situations -
Cache6
33% -
1.05 -
106.3 -
1.57-
63% of 40 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How my_oko plays

Across 209 matches my_oko averages K/R 0.79 and ADR 86.5; the rating across the 150 rated matches is 1.12. Biggest strength: Rounds with 3K at 5.9%. That is better than 95% of players on level 10. Most room to improve: Utility damage per round at 2.5. That is better than only 9% of players on level 10. On average 17.3 kills per match, 54% of them headshots. The strongest map is Ancient with a 58% win rate in 40 matches. In 72 of 150 matches the rating was 1.10 or higher (48%), in 48 it was below 0.90. In 134 matches with detailed stats: 46 4Ks and 1 aces. Best month by rating: August 2026 at 1.14. my_oko loses the most ELO in match 2 of the day (−127 ELO, win rate 44%). Things go best from match 5 of the day (+353 ELO, win rate 67%). Improved over the last three months: K/R +0.09, ADR +5.2. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 55%, ELO at 2,263. Last 30 days: 28 matches, win rate 43%, ELO balance −84.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.