mustafaafsarr

Turkey
Player
338 matches tracked 39 matches in 30 days
ELO ▼ 241
1,176
30-day peak: 1,474
Rank EU
#987,837
Turkey #44,618 in Turkey

How does mustafaafsarr play?

Rating 1.04 (from 209 matches) K/R 0.78 ADR 86.4 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 209 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsEntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 10%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (44%).

Headshot rate 62%+18 pp · Ø 44% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 1.04+0.07 · Ø 0.97 better than 81%
Pistol kills per match 2.8
Knife kills 2 in 338 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 72%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 80%
MVPs per match 2.5+0.3 · Ø 2.2 better than 91%
4Ks and aces 30x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.25).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.09−0.16 · Ø 0.25 better than 12%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 86.8, Headshots at 61%, Win rate at 47%, ELO at 1,176
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.71).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −430 ELO
95 matches · 39% win rate
On Mirage −398 ELO
76 matches · 39% win rate
On Saturdays −345 ELO, win rate 37%

mustafaafsarr loses the most ELO on Dust 2: −430 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 41 · Anubis
  4. Highest rating in a match: 2.23 · Cache

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
39% better than 20%
0.79 better than 90%
88.2 better than 92%
1.07 better than 83%
49% of 328 duels right on the average
35% of 31 situations better than 45%
Mirage76
39% better than 18%
0.73 better than 64%
83.8 better than 80%
0.96 right on the average
53% of 197 duels better than 70%
47% of 15 situations better than 73%
Anubis72
63% better than 87%
0.78 better than 85%
85.6 better than 86%
1.05 better than 77%
43% of 297 duels better than 17%
34% of 41 situations better than 45%
Ancient33
39% better than 15%
0.75 better than 73%
83.3 better than 78%
1.00 better than 65%
47% of 94 duels better than 38%
25% of 16 situations better than 21%
Inferno25
60% better than 80%
0.84 better than 97%
91.3 better than 95%
1.12 better than 88%
52% of 65 duels better than 65%
0% of 9 situations better than 2%
Nuke22
55% better than 61%
0.83 better than 89%
88.7 better than 90%
0.99-
46% of 59 duels better than 30%
80% of 5 situations better than 99%
Cache13
54% -
0.83 -
90.8 -
1.24-
60% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mustafaafsarr plays

Across 338 matches mustafaafsarr averages K/R 0.78 and ADR 86.4; the rating across the 209 rated matches is 1.04. Biggest strength: Headshot rate at 62%, better than 99% of level 5 players. Averages 17.1 kills per match with 62% headshots. The strongest map is Anubis with a 63% win rate in 72 matches. In 91 of 209 matches the rating was 1.10 or higher (44%), in 76 it was below 0.90. In 109 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. mustafaafsarr loses the most ELO on Dust 2 (−430 ELO, win rate 39%). Things go best in match 1 of the day (+556 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +556 ELO. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 86.8, Headshots at 61%, Win rate at 47%, ELO at 1,176. Last 30 days: 39 matches, win rate 38%, net ELO −215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.