mundtot

Germany
Streamer

44 followers 5 streams in 30 days 4 avg. viewers last live on Oct 16, 2026

278 matches tracked 36 matches in 30 days

How does mundtot play?

Rating 1.17 (from 184 matches) K/R 0.82 ADR 85.0 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 184 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 27%+15 pp · Ø 12% better than 92%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.0
Knife kills 2 in 278 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 81%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 39x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +112
= Stayed the same
ADR at 83.1
▼ Got worse
K/R −0.05, Rating −0.12, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.79 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −100 ELO
50 matches · 40% win rate
On Mondays −196 ELO, win rate 42%

mundtot loses the most ELO in match 3 of the day: −100 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.17 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis70
57% better than 61%
0.85 better than 87%
88.1 better than 80%
1.20 better than 87%
60% of 249 duels better than 87%
39% of 31 situations better than 51%
Inferno68
50% better than 24%
0.81 better than 62%
85.3 better than 53%
1.16 better than 61%
54% of 194 duels better than 44%
46% of 26 situations better than 66%
Dust 251
51% better than 40%
0.82 better than 78%
85.0 better than 67%
1.19 better than 84%
60% of 141 duels better than 87%
40% of 25 situations better than 54%
Nuke28
57% better than 53%
0.79 better than 58%
80.2 better than 37%
1.11 better than 59%
51% of 70 duels better than 39%
40% of 15 situations right on the average
Cache27
52% better than 32%
0.87 better than 80%
86.8 better than 59%
1.25 better than 83%
61% of 85 duels better than 80%
36% of 11 situations better than 43%
Mirage16
44% better than 15%
0.73 better than 38%
77.7 better than 28%
-
-
-
Ancient13
23% -
0.74 -
83.7 -
0.99-
44% of 36 duels -
100% of 1 situations -
Vertigo4
25% -
0.75 -
79.7 -
1.05-
60% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mundtot plays

Across 278 matches mundtot averages K/R 0.82 and ADR 85.0; the rating across the 184 rated matches is 1.17. Biggest strength: K/D at 1.22, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 42% headshots. The strongest map is Anubis with a 57% win rate in 70 matches. In 99 of 184 matches the rating was 1.10 or higher (54%), in 44 it was below 0.90. In 131 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. mundtot loses the most ELO in match 3 of the day (−100 ELO, win rate 40%). Things go best on Anubis (+279 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp, ELO +112. Got weaker: K/R −0.05, Rating −0.12, Win rate −3 pp. Unchanged in recent months: ADR at 83.1. Last 30 days: 36 matches, win rate 42%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.