MrXsinity

USA
Moderator Streamer Player Viewer
120 matches tracked Follow on Twitch

How does MrXsinity play?

K/R 0.69 ADR 77.5 from 120 matches
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 50%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 11%−27 pp better than 1%
Clutch 1v2 won 0%−22 pp better than 1%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 76%
AWP share of kills 3%−7 pp better than 20%
K/D 1.000.00 level
Pistol kills per match 2.3 from the last 117
Knife kills 1 in 117 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 69%
Rounds with 3K 2.6%−1.3 pp better than 4%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 2x 4K, 0 aces in 24 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 5.6+1.4 better than 81%
Enemies flashed per round 0.43+0.15 better than 85%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 48%, ELO at 1,646
▼ Got worse
K/R −0.05, ADR −5.6

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.65 (at the start 0.70).

Patterns

From the last 117 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −23 ELO
20 matches · 40% wins
Between 18:00 and 24:00 −63 ELO, win rate 40%
On Thursdays −108 ELO, win rate 30%

MrXsinity loses the most ELO in match 3 of the day: −23 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.06 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
57% better than 71%
0.70 better than 31%
80.3 better than 50%
-
45% of 75 duels better than 22%
44% of 16 situations better than 62%
Cache17
41% -
0.67 -
76.7 -
-
50% of 32 duels -
25% of 4 situations -
Nuke17
65% better than 81%
0.65 better than 11%
73.8 better than 16%
0.87-
51% of 37 duels better than 43%
14% of 7 situations better than 6%
Anubis14
57% -
0.74 -
80.7 -
0.92-
53% of 19 duels -
14% of 7 situations -
Dust 214
36% -
0.64 -
70.7 -
-
44% of 57 duels -
40% of 10 situations -
Inferno11
36% -
0.68 -
72.3 -
-
56% of 27 duels -
0% of 11 situations -
Mirage10
60% -
0.82 -
89.7 -
-
43% of 28 duels -
56% of 9 situations -
Overpass4
25% -
0.53 -
63.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MrXsinity plays

Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 86% of players on level 8. Most room to improve: Clutch 1v1 won at 11%. That is better than only 1% of players on level 8. On average 15.6 kills per match, 52% of them headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 24 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. MrXsinity loses the most ELO in match 3 of the day (−23 ELO, win rate 40%). Things go best on Ancient (+34 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, ADR −5.6. Unchanged in recent months: Win rate at 48%, ELO at 1,646.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.