MRxRED_
How does MRxRED_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
Strength5.9 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.87. Last 3 months: 0.70 (at the start 0.86). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07.
Damage per round (ADR)
Best month: May 2026 with 93.6. Last 3 months: 78.5 (at the start 92.0). Slightly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 57% (at the start 53%). Well above the average (51%).
Matches won (win rate)
Best month: May 2026 with 66%. Last 3 months: 50% (at the start 65%). Right on the average (50%).
Best month: July 2026 with 3,114. Last 3 months: 2,684 (at the start 2,956).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 31%.
Patterns
From the last 349 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MRxRED_ loses the most ELO on Anubis: −115 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.20 · Nuke
- Recorded match no. 250 · Nuke
- Longest win streak: 10 wins in a row · Inferno
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 349 matchesCompared with players on the same level who have at least 15 matches on the map.
How MRxRED_ plays
Across 349 matches MRxRED_ averages K/R 0.76 and ADR 82.6; the rating across the 240 rated matches is 1.04. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 65% win rate in 26 matches. In 100 of 240 matches the rating was 1.10 or higher (42%), in 85 it was below 0.90. In 77 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. MRxRED_ loses the most ELO on Anubis (−115 ELO, win rate 45%). Things go best on Nuke (+202 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, +131 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.16, ADR −13.5, Win rate −15 pp, ELO −272.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.