Mrokuu

Poland
Streamer

39 followers 22 streams in 30 days 3 avg. viewers last live on Oct 24, 2026

158 matches tracked

How does Mrokuu play?

Rating 1.23 (from 58 matches) K/R 0.87 ADR 88.1 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 58 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 21% good 1.10 to 1.29 29% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (9 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 71% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 3% no comparison
K/D 1.24+0.24 · Ø 1.00 better than 97%
Pistol kills per match 3.4
Knife kills 2 in 158 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 17.3% no comparison
3K rounds 7.3% no comparison
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 1x 4K, 0 aces in 9 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33% no comparison
Utility damage per round 5.2 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether Mrokuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 9 matches from the last 3 months and 149 before.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: July 2026 with 0.95.

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −177 ELO
20 matches · 35% win rate
From match 5 of the day −157 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 −415 ELO, win rate 40%
On Wednesdays −219 ELO, win rate 39%

Mrokuu loses the most ELO on Anubis: −177 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 49 · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
60% better than 81%
0.90 better than 98%
90.2 better than 92%
1.28 better than 98%
52% of 60 duels better than 61%
40% of 10 situations better than 55%
Ancient28
43% better than 22%
0.93 better than 98%
92.0 better than 93%
1.28-
60% of 68 duels better than 93%
40% of 10 situations better than 55%
Dust 221
48% better than 41%
0.91 better than 98%
92.7 better than 94%
1.18-
54% of 63 duels better than 71%
55% of 11 situations better than 88%
Anubis20
35% better than 8%
0.88 better than 94%
88.4 better than 84%
1.32-
52% of 23 duels better than 56%
71% of 7 situations better than 98%
Cache20
45% -
0.71 -
74.3 -
0.89-
71% of 7 duels -
0% of 1 situations -
Nuke10
0% -
0.73 -
79.5 -
1.05-
45% of 11 duels -
0% of 1 situations -
Inferno7
71% -
0.97 -
97.0 -
1.35-
83% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mrokuu plays

Across 158 matches Mrokuu averages K/R 0.87 and ADR 88.1; the rating across the 58 rated matches is 1.23. Biggest strength: Rating at 1.23, better than 98% of level 9 players. Averages 18.9 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 50 matches. In 36 of 58 matches the rating was 1.10 or higher (62%), in 14 it was below 0.90. In 9 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.29. Mrokuu loses the most ELO on Anubis (−177 ELO, win rate 35%). Things go best on Mirage (+144 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.