mrmagicchimp

Denmark
Streamer

63 followers 23 streams in 30 days 6 avg. viewers last live on Oct 25, 2026

264 matches tracked 77 matches in 30 days
ELO ▲ 40
1,598
30-day peak: 1,633
Rank EU
#514,358
Denmark #10,379 in Denmark

How does mrmagicchimp play?

Rating 1.02 K/R 0.74 ADR 81.1 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 264 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just below the average (47%).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 3.0
Knife kills 25 in 264 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 62%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 45x 4K, 4 aces in 205 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.5, Headshots at 46%
▼ Got worse
Win rate −10 pp, ELO −244

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.72).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −190 ELO
78 matches · 42% win rate
On Dust 2 −97 ELO
45 matches · 49% win rate
On Fridays +2 ELO, win rate 44%

mrmagicchimp loses the most ELO in match 1 of the day: −190 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 44 · Cache
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.52 · Anubis

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
43% better than 24%
0.70 better than 36%
78.9 better than 46%
0.97 better than 36%
48% of 310 duels better than 36%
29% of 28 situations better than 24%
Inferno48
56% better than 66%
0.72 better than 54%
79.4 better than 52%
1.03 better than 60%
49% of 280 duels better than 43%
17% of 23 situations better than 9%
Dust 245
49% better than 44%
0.79 better than 79%
87.6 better than 84%
1.08 better than 72%
53% of 253 duels better than 65%
46% of 26 situations better than 71%
Ancient40
53% better than 64%
0.71 better than 37%
76.4 better than 25%
0.97 better than 37%
49% of 225 duels better than 41%
39% of 23 situations better than 53%
Anubis29
52% better than 57%
0.76 better than 71%
83.9 better than 71%
1.03 better than 62%
52% of 186 duels better than 59%
40% of 15 situations better than 58%
Nuke26
42% better than 15%
0.81 better than 73%
86.5 better than 73%
1.12 better than 71%
49% of 120 duels better than 32%
30% of 20 situations better than 27%
Cache20
50% -
0.71 -
78.1 -
0.98-
47% of 116 duels -
21% of 14 situations -
Vertigo3
0% -
0.53 -
60.8 -
0.68-
31% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrmagicchimp plays

Across 264 matches mrmagicchimp averages K/R 0.74, ADR 81.1 and a rating of 1.02. Biggest strength: Utility damage per round at 6.8, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Inferno with a 56% win rate in 48 matches. In 92 of 264 matches the rating was 1.10 or higher (35%), in 98 it was below 0.90. In 205 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. mrmagicchimp loses the most ELO in match 1 of the day (−190 ELO, win rate 42%). Things go best in match 3 of the day (+189 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +189 ELO. Got weaker: Win rate −10 pp, ELO −244. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.5, Headshots at 46%. Last 30 days: 77 matches, win rate 48%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.