mReedHQ

Finland
Streamer
275 matches tracked 36 matches in 30 days
ELO ▲ 123
2,041
30-day peak: 2,134
Rank EU
#214,956
Finland #5,442 in Finland

How does mReedHQ play?

Rating 0.98 (from 145 matches) K/R 0.71 ADR 76.7 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.5 from the last 274
Knife kills 2 in 274 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 10x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +85
= Stayed the same
K/R at 0.72, ADR at 78.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.80. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −190 ELO
46 matches · 37% win rate
On Inferno −171 ELO
39 matches · 38% win rate
Between 6:00 and 12:00 −73 ELO, win rate 43%

mReedHQ loses the most ELO in match 3 of the day: −190 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 41 · Cache
  3. Highest rating in a match: 2.00 · Cache

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
42% better than 18%
0.68 better than 24%
73.5 better than 18%
0.95 better than 26%
45% of 141 duels better than 18%
25% of 32 situations better than 17%
Inferno39
38% better than 11%
0.62 better than 6%
66.8 better than 3%
0.83 better than 3%
48% of 83 duels better than 26%
22% of 9 situations better than 16%
Ancient38
55% better than 59%
0.71 better than 33%
75.0 better than 17%
1.00 better than 39%
47% of 70 duels better than 27%
25% of 12 situations better than 18%
Anubis38
50% better than 43%
0.81 better than 85%
87.8 better than 86%
1.03 right on the average
51% of 144 duels right on the average
29% of 7 situations better than 29%
Dust 235
57% better than 69%
0.67 better than 18%
74.6 better than 19%
0.85-
36% of 39 duels better than 2%
50% of 8 situations better than 81%
Nuke27
59% better than 62%
0.81 better than 68%
89.3 better than 78%
1.13-
48% of 71 duels better than 26%
45% of 11 situations better than 64%
Cache16
50% -
0.72 -
77.4 -
1.06-
53% of 57 duels -
29% of 14 situations -
Overpass6
17% -
0.79 -
83.2 -
-
-
-
Train3
33% -
0.64 -
69.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mReedHQ plays

Across 275 matches mReedHQ averages K/R 0.71 and ADR 76.7; the rating across the 145 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Nuke with a 59% win rate in 27 matches. In 51 of 144 matches the rating was 1.10 or higher (35%), in 60 it was below 0.90. In 115 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. mReedHQ loses the most ELO in match 3 of the day (−190 ELO, win rate 37%). Things go best in match 2 of the day (+166 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate, +101 ELO. Improved over the last three months: Win rate +12 pp, ELO +85. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.3. Last 30 days: 36 matches, win rate 53%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.