mossadcait

USA
Player
267 matches tracked 23 matches in 30 days
ELO ▼ 223
804
30-day peak: 1,041
Rank EU
#1,527,481
USA #8,627 in USA

How does mossadcait play?

Rating 0.92 (from 125 matches) K/R 0.69 ADR 79.0 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 9%
Opening duels won 47%0 pp · Ø 47% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 94%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 79%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly above the average (41%).

Headshot rate 45%+4 pp · Ø 41% better than 70%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 0.95+0.02 · Ø 0.93 better than 64%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.3 MVPs per match and so well above the average (2.0).

2K rounds 12.4%−0.1 pp · Ø 12.5% better than 54%
3K rounds 2.8%−0.7 pp · Ø 3.5% better than 25%
MVPs per match 2.3+0.3 · Ø 2.0 better than 86%
4Ks and aces 6x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (3.4).

Utility hit rate 37%+3 pp · Ø 34% better than 73%
Utility damage per round 7.7+4.3 · Ø 3.4 better than 97%
Enemies flashed per round 0.11−0.10 · Ø 0.21 better than 21%
Deaths per round 73%−1 pp · Ø 74% better than 64%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%, Win rate at 49%, ELO at 804
▼ Got worse
K/R −0.09, Rating −0.11, ADR −6.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.63 (at the start 0.72). Clearly below the average (0.69).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −325 ELO
59 matches · 37% win rate
In match 2 of the day −236 ELO
66 matches · 42% win rate
On Fridays −199 ELO, win rate 41%

mossadcait loses the most ELO on Anubis: −325 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 11 wins in a row · Ancient
  3. Highest rating in a match: 1.89 · Mirage
  4. Most kills in a match: 42 · Nuke

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 45%
0.75 better than 83%
84.7 better than 90%
0.98 better than 68%
42% of 77 duels better than 21%
47% of 15 situations better than 79%
Anubis59
37% better than 13%
0.71 better than 65%
79.1 better than 69%
0.92 better than 47%
67% of 43 duels better than 99%
50% of 16 situations better than 82%
Inferno43
47% better than 40%
0.66 right on the average
77.9 better than 61%
0.80 better than 19%
43% of 63 duels better than 26%
33% of 15 situations better than 43%
Dust 241
63% better than 92%
0.63 better than 26%
70.3 better than 22%
0.92 better than 44%
47% of 66 duels better than 47%
33% of 12 situations better than 44%
Nuke28
43% better than 22%
0.76 better than 77%
84.9 better than 84%
1.02-
51% of 41 duels better than 65%
33% of 6 situations better than 40%
Ancient26
73% better than 97%
0.66 right on the average
77.4 better than 65%
0.89-
48% of 29 duels better than 58%
43% of 7 situations better than 68%
Overpass6
33% -
0.57 -
68.7 -
-
-
-
Vertigo3
100% -
0.67 -
88.0 -
1.01-
33% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mossadcait plays

Across 267 matches mossadcait averages K/R 0.69 and ADR 79.0; the rating across the 125 rated matches is 0.92. Biggest strength: Utility damage per round at 7.7, better than 97% of level 3 players. Most room to improve: Rounds with first kill at 6%, better than only 9% of level 3 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Ancient with a 73% win rate in 26 matches. In 34 of 125 matches the rating was 1.10 or higher (27%), in 65 it was below 0.90. In 81 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. mossadcait loses the most ELO on Anubis (−325 ELO, win rate 37%). Things go best on Ancient (+340 ELO, win rate 73%). Match no. 4 of the day goes best: 65% win rate, +270 ELO. Got weaker: K/R −0.09, Rating −0.11, ADR −6.7. Unchanged in recent months: Headshots at 44%, Win rate at 49%, ELO at 804. Last 30 days: 23 matches, win rate 35%, net ELO −196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.