mo0n1337

South Korea
Streamer
553 matches tracked 71 matches in 30 days
ELO ▼ 72
2,516
30-day peak: 2,714
Rank EU
#50,040
South Korea #829 in South Korea

How does mo0n1337 play?

Rating 1.01 (from 401 matches) K/R 0.75 ADR 82.6 from 553 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 401 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.0
Knife kills 4 in 553 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 59x 4K, 4 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +453
= Stayed the same
K/R at 0.72, ADR at 80.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 553 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −350 ELO
64 matches · 41% win rate
On Mirage −327 ELO
138 matches · 43% win rate
Between 6:00 and 12:00 −110 ELO, win rate 43%
On Tuesdays −238 ELO, win rate 44%

mo0n1337 loses the most ELO in match 4 of the day: −350 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.28 · Inferno
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 553 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
43% better than 14%
0.71 better than 32%
80.0 better than 43%
0.93 better than 14%
45% of 494 duels better than 15%
43% of 37 situations better than 63%
Ancient123
54% better than 53%
0.76 right on the average
86.3 better than 68%
1.01 better than 36%
52% of 456 duels better than 47%
43% of 40 situations better than 63%
Dust 299
52% better than 46%
0.76 better than 57%
82.8 better than 57%
1.03 better than 43%
50% of 322 duels better than 39%
45% of 40 situations better than 71%
Inferno92
51% better than 30%
0.78 better than 53%
85.2 better than 54%
1.08 better than 46%
55% of 299 duels right on the average
42% of 33 situations better than 62%
Anubis64
56% better than 63%
0.73 better than 41%
79.1 better than 37%
1.04 better than 47%
51% of 220 duels better than 42%
39% of 23 situations better than 49%
Cache26
62% -
0.76 -
80.2 -
1.08-
42% of 76 duels -
53% of 15 situations -
Nuke7
43% -
0.69 -
72.1 -
0.74-
50% of 12 duels -
0% of 1 situations -
Overpass3
67% -
1.06 -
98.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mo0n1337 plays

Across 553 matches mo0n1337 averages K/R 0.75 and ADR 82.6; the rating across the 401 rated matches is 1.01. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 141 of 401 matches the rating was 1.10 or higher (35%), in 147 it was below 0.90. In 318 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: June 2026 at 1.94. mo0n1337 loses the most ELO in match 4 of the day (−350 ELO, win rate 41%). Things go best in match 1 of the day (+478 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +478 ELO. Improved over the last three months: Win rate +4 pp, ELO +453. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.2. Last 30 days: 71 matches, win rate 48%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.