mlopv

Poland
Player

1,078 followers 15 streams in 30 days 4 avg. viewers last live on Oct 21, 2026

320 matches tracked 68 matches in 30 days

How does mlopv play?

Rating 1.08 (from 210 matches) K/R 0.79 ADR 85.5 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.8
Knife kills 2 in 320 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 45x 4K, 11 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.79, ADR at 85.7, ELO at 2,522
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
81 matches · 46% win rate
In match 3 of the day −39 ELO
55 matches · 42% win rate
On Sundays −62 ELO, win rate 41%

mlopv loses the most ELO on Mirage: −100 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.89 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
46% better than 23%
0.76 better than 55%
82.3 better than 55%
1.02 better than 41%
47% of 247 duels better than 23%
27% of 26 situations better than 16%
Ancient74
47% better than 30%
0.80 better than 70%
86.0 better than 67%
1.09 better than 62%
49% of 269 duels better than 31%
38% of 24 situations right on the average
Anubis68
56% better than 63%
0.78 better than 66%
86.8 better than 76%
1.06 better than 54%
54% of 292 duels better than 61%
24% of 17 situations better than 15%
Dust 248
52% better than 46%
0.73 better than 41%
80.7 better than 47%
1.07 better than 57%
49% of 144 duels better than 34%
36% of 22 situations better than 44%
Nuke20
55% better than 51%
0.93 better than 96%
98.3 better than 96%
1.40-
67% of 45 duels better than 98%
20% of 5 situations better than 10%
Cache14
57% -
0.85 -
92.2 -
1.20-
59% of 73 duels -
-
Inferno13
54% -
0.76 -
84.6 -
0.87-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mlopv plays

Across 320 matches mlopv averages K/R 0.79 and ADR 85.5; the rating across the 210 rated matches is 1.08. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 57% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 95 of 210 matches the rating was 1.10 or higher (45%), in 72 it was below 0.90. In 200 matches with detailed stats: 45 4Ks and 11 aces. Best month by rating: October 2026 at 1.12. mlopv loses the most ELO on Mirage (−100 ELO, win rate 46%). Things go best on Anubis (+375 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, +367 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, ADR at 85.7, ELO at 2,522. Last 30 days: 68 matches, win rate 57%, net ELO +275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.