misfit_mason

USA
Streamer
203 matches tracked 11 matches in 30 days
ELO ▲ 31
1,917
30-day peak: 1,945
Rank NA ▼ 757 places
#9,385
USA #5,307 in USA
30 days · prev. #8,628 · best #7,872

How does misfit_mason play?

Rating 1.05 (from 56 matches) K/R 0.76 ADR 80.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 19%−19 pp · Ø 38% better than 1%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 3.2
Knife kills 3 in 203 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 8x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 82.3
▼ Got worse
Headshots −6 pp, Win rate −15 pp, ELO −278

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −222 ELO
33 matches · 36% win rate
In match 3 of the day −212 ELO
27 matches · 33% win rate
On Saturdays −207 ELO, win rate 39%

misfit_mason loses the most ELO on Mirage: −222 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Anubis
  2. Most kills in a match: 45 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
43% better than 26%
0.77 better than 73%
80.1 better than 52%
1.01-
45% of 42 duels better than 21%
0% of 4 situations better than 1%
Anubis38
50% better than 43%
0.77 better than 69%
81.5 better than 56%
1.32-
51% of 35 duels right on the average
50% of 4 situations better than 80%
Ancient37
73% better than 97%
0.78 better than 73%
84.8 better than 74%
1.05-
47% of 70 duels better than 27%
0% of 2 situations better than 1%
Mirage33
36% better than 9%
0.73 right on the average
77.4 better than 38%
1.00-
47% of 45 duels better than 31%
0% of 5 situations better than 1%
Nuke13
54% -
0.76 -
78.9 -
1.16-
60% of 15 duels -
25% of 4 situations -
Cache12
25% -
0.82 -
82.7 -
1.21-
65% of 20 duels -
33% of 6 situations -
Inferno11
36% -
0.61 -
71.3 -
0.67-
33% of 12 duels -
0% of 1 situations -
Overpass5
40% -
0.81 -
83.0 -
0.98-
33% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How misfit_mason plays

Across 203 matches misfit_mason averages K/R 0.76 and ADR 80.6; the rating across the 56 rated matches is 1.05. Biggest strength: 3K rounds at 5.5%, better than 94% of level 9 players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 9 players. Averages 16.9 kills per match with 58% headshots. The strongest map is Ancient with a 73% win rate in 37 matches. In 23 of 56 matches the rating was 1.10 or higher (41%), in 21 it was below 0.90. In 36 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.26. misfit_mason loses the most ELO on Mirage (−222 ELO, win rate 36%). Things go best on Ancient (+314 ELO, win rate 73%). From match no. 5 of the day on, things go best: 55% win rate, +66 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Headshots −6 pp, Win rate −15 pp, ELO −278. Unchanged in recent months: ADR at 82.3. Last 30 days: 11 matches, win rate 55%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.