Michi1337

CX
Streamer
198 matches tracked Follow on Twitch

How does Michi1337 play?

Rating 0.89 (from 18 matches) K/R 0.65 ADR 69.7 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 33% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−5 pp better than 1%
Opening duels won 46%−4 pp better than 19%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 63%
Clutch 1v2 won 16%−5 pp better than 20%
Clutch kills per match 2.2+0.6 better than 90%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−6 pp better than 16%
AWP share of kills 3%−7 pp better than 21%
K/D 0.93−0.07 better than 26%
Pistol kills per match 2.3
Knife kills 4 in 198 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.8%−2.3 pp better than 6%
Rounds with 3K 2.9%−1.0 pp better than 12%
MVPs per match 1.9−0.3 better than 16%
4Ks and aces 13x 4K, 0 aces in 108 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 67%
Utility damage per round 7.0+2.8 better than 94%
Enemies flashed per round 0.38+0.11 better than 78%
Rounds with a death 70%−2 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 70.4
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −191

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months unchanged at 0.65.

Patterns

From the last 198 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −258 ELO
24 matches · 29% wins
In match 2 of the day −187 ELO
42 matches · 40% wins
Between 0:00 and 6:00 −11 ELO, win rate 43%
On Thursdays −301 ELO, win rate 29%

Michi1337 loses the most ELO on Ancient: −258 ELO, 29% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 35 · Nuke

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
44% better than 28%
0.64 better than 14%
68.3 better than 5%
1.17-
49% of 131 duels better than 44%
47% of 43 situations better than 75%
Mirage30
47% better than 39%
0.59 better than 5%
66.8 better than 5%
-
36% of 64 duels better than 2%
38% of 24 situations level
Inferno28
57% better than 64%
0.64 better than 21%
69.5 better than 11%
0.88-
39% of 56 duels better than 7%
30% of 23 situations better than 33%
Cache25
64% -
0.64 -
70.6 -
0.73-
49% of 87 duels -
35% of 17 situations -
Nuke25
64% better than 82%
0.81 better than 81%
78.1 better than 37%
-
56% of 62 duels better than 77%
44% of 18 situations better than 65%
Ancient24
29% better than 5%
0.62 better than 10%
68.2 better than 4%
0.85-
47% of 72 duels better than 36%
40% of 20 situations better than 55%
Anubis16
31% better than 7%
0.62 better than 6%
67.7 better than 2%
0.79-
48% of 42 duels better than 40%
70% of 10 situations better than 96%

Compared with players on the same level who have at least 15 matches on the map.

How Michi1337 plays

Across 198 matches Michi1337 averages K/R 0.65 and ADR 69.7; the rating across the 18 rated matches is 0.89. Biggest strength: Utility damage per round at 7.0. That is better than 94% of players on level 7. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 7. On average 14.4 kills per match, 40% of them headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 4 of 18 matches the rating was 1.10 or higher (22%), in 11 it was below 0.90. In 108 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. Michi1337 loses the most ELO on Ancient (−258 ELO, win rate 29%). Things go best on Inferno (+177 ELO, win rate 57%). Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −191. Unchanged in recent months: K/R at 0.65, ADR at 70.4. Last 30 days: 2 matches, win rate 0%, ELO balance −61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.