micael__almeida_

Turkey
Streamer

140,250 followers 13 streams in 30 days 33 avg. viewers last live on Oct 23, 2026

368 matches tracked

How does micael__almeida_ play?

Rating 1.08 (from 252 matches) K/R 0.73 ADR 74.5 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 2.9
Knife kills 6 in 368 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 45x 4K, 1 ace in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 75.0, Headshots at 37%, ELO at 2,011
▼ Got worse
Win rate −9 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.88. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −83 ELO
49 matches · 47% win rate
On Mirage −6 ELO
113 matches · 50% win rate
Between 0:00 and 6:00 −70 ELO, win rate 42%
On Mondays −23 ELO, win rate 43%

micael__almeida_ loses the most ELO on Inferno: −83 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Most kills in a match: 40 · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
50% better than 44%
0.72 better than 42%
72.5 better than 13%
1.07 better than 66%
62% of 184 duels better than 96%
36% of 64 situations better than 44%
Dust 288
51% better than 48%
0.75 better than 55%
75.4 better than 22%
1.14 better than 81%
63% of 211 duels better than 95%
50% of 62 situations better than 81%
Ancient85
52% right on the average
0.74 right on the average
76.3 better than 22%
1.05 better than 58%
54% of 139 duels better than 66%
45% of 75 situations better than 69%
Inferno49
47% better than 31%
0.68 better than 27%
71.1 better than 7%
1.03 right on the average
69% of 71 duels better than 99%
54% of 24 situations better than 87%
Cache23
48% -
0.74 -
79.5 -
1.11-
65% of 48 duels -
44% of 18 situations -
Overpass8
63% -
0.82 -
78.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How micael__almeida_ plays

Across 368 matches micael__almeida_ averages K/R 0.73 and ADR 74.5; the rating across the 252 rated matches is 1.08. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 37% headshots. The strongest map is Ancient with a 52% win rate in 85 matches. In 116 of 252 matches the rating was 1.10 or higher (46%), in 74 it was below 0.90. In 252 matches with detailed stats: 45 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. micael__almeida_ loses the most ELO on Inferno (−83 ELO, win rate 47%). Things go best on Ancient (+254 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, +245 ELO. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.74, ADR at 75.0, Headshots at 37%, ELO at 2,011.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.