micael__almeida_
LIVE 140,250 followers 13 streams in 30 days 33 avg. viewers last live on Oct 23, 2026
Name history of micael__almeida_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does micael__almeida_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (51%).
Clutch
Strength2.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (49%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: March 2026 with 0.88. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15.
Damage per round (ADR)
Best month: March 2026 with 84.4. Last 3 months: 75.0 (at the start 73.4). Clearly below the average (80.4).
Share of headshot kills
Best month: April 2026 with 39%. Last 3 months: 37% (at the start 38%). Well below the average (49%).
Matches won (win rate)
Best month: March 2026 with 60%. Last 3 months: 47% (at the start 56%). Slightly below the average (49%).
Best month: September 2026 with 2,011. Last 3 months: 2,011 (at the start 2,006).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 368 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
micael__almeida_ loses the most ELO on Inferno: −83 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.16 · Dust 2
- Most kills in a match: 40 · Ancient
- Recorded match no. 250 · Dust 2
- Reached level 10 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 368 matchesCompared with players on the same level who have at least 15 matches on the map.
How micael__almeida_ plays
Across 368 matches micael__almeida_ averages K/R 0.73 and ADR 74.5; the rating across the 252 rated matches is 1.08. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 37% headshots. The strongest map is Ancient with a 52% win rate in 85 matches. In 116 of 252 matches the rating was 1.10 or higher (46%), in 74 it was below 0.90. In 252 matches with detailed stats: 45 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. micael__almeida_ loses the most ELO on Inferno (−83 ELO, win rate 47%). Things go best on Ancient (+254 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, +245 ELO. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.74, ADR at 75.0, Headshots at 37%, ELO at 2,011.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.