MetoRians

Turkey
Streamer Player
279 matches tracked Follow on Twitch

How does MetoRians play?

Rating 0.98 (from 54 matches) K/R 0.77 ADR 81.7 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 11%0 pp level
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.9
Knife kills 10 in 279 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 19x 4K, 2 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 49%+14 pp better than 99%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 62%
▼ Got worse
K/R −0.15, ADR −13.7, Win rate −6 pp, ELO −253

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.70 (at the start 0.85).

Patterns

From the last 279 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −198 ELO
54 matches · 41% wins
In match 3 of the day −120 ELO
37 matches · 43% wins
On Thursdays −59 ELO, win rate 41%

MetoRians loses the most ELO on Ancient: −198 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 43 · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
60% better than 77%
0.84 better than 88%
89.2 better than 85%
0.92-
55% of 453 duels better than 70%
35% of 48 situations better than 41%
Mirage77
44% better than 21%
0.76 better than 58%
82.0 better than 56%
0.94 better than 20%
51% of 340 duels better than 47%
36% of 44 situations better than 44%
Ancient54
41% better than 15%
0.72 better than 36%
77.3 better than 26%
0.97 better than 28%
53% of 178 duels better than 61%
39% of 33 situations better than 57%
Inferno24
54% better than 43%
0.71 better than 33%
74.8 better than 19%
1.27-
39% of 92 duels better than 4%
50% of 16 situations better than 72%
Anubis16
31% better than 3%
0.70 better than 28%
74.7 better than 17%
-
45% of 91 duels better than 17%
20% of 10 situations better than 14%
Nuke13
54% -
0.69 -
73.5 -
-
50% of 46 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MetoRians plays

Across 279 matches MetoRians averages K/R 0.77 and ADR 81.7; the rating across the 54 rated matches is 0.98. Biggest strength: Utility with impact at 49%. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 16.6 kills per match, 62% of them headshots. The strongest map is Dust 2 with a 60% win rate in 90 matches. In 19 of 54 matches the rating was 1.10 or higher (35%), in 25 it was below 0.90. In 152 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. MetoRians loses the most ELO on Ancient (−198 ELO, win rate 41%). Things go best on Dust 2 (+617 ELO, win rate 60%). Got weaker: K/R −0.15, ADR −13.7, Win rate −6 pp, ELO −253. Unchanged in recent months: Headshots at 62%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.