melontrixxx

Russia
Streamer
206 matches tracked

How does melontrixxx play?

Rating 1.01 (from 92 matches) K/R 0.66 ADR 74.1 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 1 average. More 4Ks and aces per 100 rounds than the level 1 average. More 1v1 and 1v2 wins than the level 1 average.
AWPerMulti-killsClutcher
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 1

Compared with 468 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so well above the average (45%).

Rounds with first kill 8%0 pp · Ø 8% right on the average
Opening duels won 53%+8 pp · Ø 45% better than 95%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.4).

Clutch 1v1 won 40%+4 pp · Ø 36% better than 75%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 2.3+0.9 · Ø 1.4 better than 98%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (36%).

Headshot rate 28%−8 pp · Ø 36% better than 5%
AWP share of kills 28%+15 pp · Ø 13% better than 93%
K/D 0.85+0.01 · Ø 0.84 better than 66%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (2.8%).

2K rounds 13.1%+2.1 pp · Ø 11.0% better than 91%
3K rounds 5.2%+2.4 pp · Ø 2.8% better than 99%
MVPs per match 1.9+0.1 · Ø 1.8 better than 78%
4Ks and aces 13x 4K, 0 aces in 34 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (31%).

Utility hit rate 44%+13 pp · Ø 31% better than 98%
Utility damage per round 6.9+4.2 · Ø 2.7 better than 97%
Enemies flashed per round 0.45+0.27 · Ø 0.18 better than 94%
Deaths per round 78%+4 pp · Ø 74% better than 29%

Progress

One value per month, dashed line is the level 1 average
▲ Improved
K/R +0.17, ADR +13.0, ELO +129
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −10 pp

Aug 2026 compared with Nov 2025 to Feb 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.59). Well above the average (0.62).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −103 ELO
20 matches · 40% win rate
In match 1 of the day −59 ELO
69 matches · 39% win rate
On Dust 2 −55 ELO
57 matches · 42% win rate

melontrixxx loses the most ELO on Anubis: −103 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 69%
0.66 better than 74%
75.8 better than 78%
0.98 better than 86%
43% of 148 duels right on the average
50% of 12 situations better than 85%
Dust 257
42% better than 31%
0.63 better than 60%
71.6 better than 63%
0.93 better than 76%
48% of 86 duels better than 73%
29% of 7 situations better than 32%
Nuke25
52% better than 52%
0.64 better than 24%
73.7 better than 34%
1.15-
58% of 40 duels better than 92%
67% of 6 situations better than 98%
Ancient21
52% better than 54%
0.69 better than 68%
75.2 better than 59%
1.31-
71% of 21 duels better than 99%
20% of 10 situations better than 15%
Anubis20
40% better than 24%
0.66 better than 55%
70.5 better than 36%
0.90-
42% of 64 duels better than 28%
47% of 15 situations better than 78%
Inferno6
67% -
0.77 -
76.5 -
1.15-
53% of 15 duels -
50% of 2 situations -
Overpass3
67% -
0.81 -
94.8 -
1.03-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How melontrixxx plays

Across 206 matches melontrixxx averages K/R 0.66 and ADR 74.1; the rating across the 92 rated matches is 1.01. Biggest strength: 3K rounds at 5.2%, better than 99% of level 1 players. Most room to improve: Headshot rate at 28%, better than only 5% of level 1 players. Averages 14.8 kills per match with 28% headshots. The strongest map is Ancient with a 52% win rate in 21 matches. In 36 of 92 matches the rating was 1.10 or higher (39%), in 33 it was below 0.90. In 34 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. melontrixxx loses the most ELO on Anubis (−103 ELO, win rate 40%). Things go best on Mirage (+133 ELO, win rate 51%). Match no. 3 of the day goes best: 61% win rate, −16 ELO. Improved over the last three months: K/R +0.17, ADR +13.0, ELO +129. Got weaker: Headshots −7 pp, Win rate −10 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.