mebismc

USA
Streamer
505 matches tracked 126 matches in 30 days
ELO ▲ 166
2,098
30-day peak: 2,147
Rank NA ▲ 672 places
#5,856
USA #3,306 in USA
30 days · prev. #6,528 · best #5,304

How does mebismc play?

Rating 1.03 (from 399 matches) K/R 0.74 ADR 81.3 from 505 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 399 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.2
Zeus kills3 in 505 matches
Knife kills 5 in 505 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 51x 4K, 6 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.66+0.38 · Ø 0.28 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +390
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.2, Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 505 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −129 ELO
33 matches · 45% win rate
On Inferno −10 ELO
61 matches · 48% win rate
On Fridays −268 ELO, win rate 41%

mebismc loses the most ELO on Nuke: −129 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 1.99 · Ancient
  5. Most kills in a match: 51 · Mirage

Maps in detail

from the last 505 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
48% better than 37%
0.75 better than 57%
80.3 better than 49%
1.04 better than 56%
51% of 428 duels right on the average
43% of 70 situations better than 63%
Dust 2116
53% better than 56%
0.73 better than 45%
77.8 better than 34%
1.02 better than 46%
48% of 394 duels better than 31%
43% of 44 situations better than 66%
Ancient81
49% better than 42%
0.77 better than 64%
87.1 better than 77%
1.08 better than 68%
55% of 377 duels better than 70%
35% of 40 situations better than 42%
Inferno61
48% better than 35%
0.71 better than 42%
79.4 better than 42%
0.99 better than 35%
48% of 245 duels better than 26%
51% of 57 situations better than 83%
Anubis49
53% right on the average
0.75 better than 56%
85.0 better than 72%
1.02 better than 46%
52% of 181 duels better than 55%
24% of 29 situations better than 19%
Nuke33
45% better than 19%
0.74 better than 41%
81.0 better than 41%
1.05 better than 48%
54% of 147 duels better than 57%
49% of 47 situations better than 70%
Cache25
48% -
0.72 -
79.4 -
0.99-
54% of 112 duels -
38% of 16 situations -
Overpass7
71% -
0.84 -
86.5 -
1.21-
35% of 20 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mebismc plays

Across 505 matches mebismc averages K/R 0.74 and ADR 81.3; the rating across the 399 rated matches is 1.03. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 53% win rate in 116 matches. In 163 of 399 matches the rating was 1.10 or higher (41%), in 153 it was below 0.90. In 280 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: June 2026 at 1.10. mebismc loses the most ELO on Nuke (−129 ELO, win rate 45%). Things go best in match 3 of the day (+396 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +396 ELO. Improved over the last three months: ELO +390. Got weaker: K/R −0.05, Rating −0.06, ADR −5.2, Headshots −7 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 126 matches, win rate 52%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.