mcrBuffs

Cyprus
Streamer

2,701 followers 6 streams in 30 days 11 avg. viewers last live on Oct 17, 2026

479 matches tracked 124 matches in 30 days

How does mcrBuffs play?

Rating 0.98 (from 364 matches) K/R 0.71 ADR 77.5 from 479 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 364 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.8 from the last 478
Knife kills 5 in 478 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 57x 4K, 5 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 84%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.12, Headshots +2 pp, Win rate +3 pp, ELO +262
= Stayed the same
K/R at 0.70, ADR at 77.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 478 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −367 ELO
109 matches · 44% win rate
On Ancient −174 ELO
78 matches · 46% win rate
Between 0:00 and 6:00 −48 ELO, win rate 46%
On Saturdays −156 ELO, win rate 43%

mcrBuffs loses the most ELO in match 1 of the day: −367 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 478 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2150
48% better than 36%
0.71 better than 33%
77.2 better than 28%
0.97 better than 25%
47% of 536 duels better than 25%
43% of 46 situations better than 66%
Inferno82
54% better than 52%
0.68 better than 17%
76.1 better than 20%
0.95 better than 14%
45% of 354 duels better than 14%
22% of 32 situations better than 15%
Ancient78
46% better than 28%
0.70 better than 27%
77.9 better than 29%
0.98 better than 30%
49% of 303 duels better than 35%
40% of 35 situations better than 57%
Cache67
60% -
0.74 -
80.5 -
1.04-
49% of 337 duels -
50% of 14 situations -
Nuke32
47% better than 24%
0.74 better than 39%
78.6 better than 31%
0.95 better than 17%
43% of 160 duels better than 9%
44% of 16 situations better than 59%
Mirage31
55% better than 63%
0.73 better than 44%
75.1 better than 21%
1.01 better than 41%
49% of 93 duels better than 35%
29% of 7 situations better than 23%
Anubis30
43% better than 19%
0.68 better than 17%
76.8 better than 23%
0.91 better than 10%
48% of 100 duels better than 26%
67% of 6 situations better than 97%
Overpass6
100% -
0.87 -
90.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mcrBuffs plays

Across 479 matches mcrBuffs averages K/R 0.71 and ADR 77.5; the rating across the 364 rated matches is 0.98. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 59% headshots. The strongest map is Cache with a 60% win rate in 67 matches. In 123 of 364 matches the rating was 1.10 or higher (34%), in 153 it was below 0.90. In 299 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: July 2026 at 1.07. mcrBuffs loses the most ELO in match 1 of the day (−367 ELO, win rate 44%). Things go best in match 4 of the day (+264 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +264 ELO. Improved over the last three months: Rating +0.12, Headshots +2 pp, Win rate +3 pp, ELO +262. Unchanged in recent months: K/R at 0.70, ADR at 77.2. Last 30 days: 124 matches, win rate 56%, net ELO +263.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.