Mckonsti

Germany
Streamer
378 matches tracked 50 matches in 30 days
ELO ▼ 103
3,107
30-day peak: 3,210
Rank EU ▼ 1,702 places
#5,298
Germany #126 in Germany
30 days · prev. #3,596 · best #3,596

How does Mckonsti play?

Rating 1.06 (from 268 matches) K/R 0.75 ADR 81.3 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 267 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.5 · Ø 1.5 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.0 from the last 377
Knife kills 6 in 377 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 29x 4K, 6 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 96%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +334
= Stayed the same
Rating at 1.07
▼ Got worse
K/R −0.05, ADR −7.0, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −176 ELO
32 matches · 44% win rate
With Conrick on the team no ELO value
51 matches · 51% win rate
On Tuesdays −154 ELO, win rate 42%

Mckonsti loses the most ELO on Dust 2: −176 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 2.33 · Nuke
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache78
58% better than 48%
0.73 better than 24%
78.8 better than 22%
1.07 better than 35%
52% of 208 duels better than 31%
38% of 40 situations right on the average
Ancient72
58% better than 59%
0.72 better than 31%
78.4 better than 29%
0.99 better than 26%
46% of 190 duels better than 16%
40% of 30 situations better than 55%
Inferno63
60% better than 42%
0.74 better than 33%
79.9 better than 29%
1.05 better than 29%
51% of 146 duels better than 23%
28% of 32 situations better than 25%
Anubis58
55% better than 49%
0.70 better than 24%
77.8 better than 29%
0.97 better than 20%
49% of 155 duels better than 30%
30% of 27 situations better than 29%
Nuke53
57% better than 47%
0.83 better than 76%
86.9 better than 71%
1.21 better than 84%
59% of 99 duels better than 77%
47% of 17 situations better than 67%
Dust 232
44% better than 15%
0.80 better than 69%
87.9 better than 76%
1.22 better than 87%
58% of 53 duels better than 78%
25% of 12 situations better than 15%
Overpass16
56% -
0.89 -
92.7 -
1.14-
67% of 3 duels -
50% of 2 situations -
Mirage5
40% -
0.85 -
86.4 -
1.26-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mckonsti plays

Across 378 matches Mckonsti averages K/R 0.75 and ADR 81.3; the rating across the 268 rated matches is 1.06. Biggest strength: Utility damage per round at 6.6, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Inferno with a 60% win rate in 63 matches. In 112 of 267 matches the rating was 1.10 or higher (42%), in 92 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: June 2026 at 1.09. Mckonsti loses the most ELO on Dust 2 (−176 ELO, win rate 44%). Things go best from match 5 of the day (+231 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +231 ELO. Improved over the last three months: Win rate +3 pp, ELO +334. Got weaker: K/R −0.05, ADR −7.0, Headshots −4 pp. Unchanged in recent months: Rating at 1.07. Last 30 days: 50 matches, win rate 50%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.