MaxyAims

Finland
Streamer

256 followers 6 streams in 30 days 1 avg. viewers last live on Oct 22, 2026

429 matches tracked 100 matches in 30 days

How does MaxyAims play?

Rating 1.19 (from 373 matches) K/R 0.83 ADR 87.0 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 336 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 90%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.25+0.20 · Ø 1.05 better than 92%
Pistol kills per match 3.1 from the last 374

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 83%
3K rounds 5.4%+1.1 pp · Ø 4.3% better than 86%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 80x 4K, 12 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.49, Win rate +11 pp, ELO +662
= Stayed the same
ADR at 89.0, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: April 2026 with 0.96. Last 3 months: 0.85 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −325 ELO
53 matches · 40% win rate
In match 1 of the day −291 ELO
122 matches · 46% win rate
Between 0:00 and 6:00 −162 ELO, win rate 46%
On Thursdays −401 ELO, win rate 30%

MaxyAims loses the most ELO on Ancient: −325 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Ancient
  2. Most kills in a match: 47 · Nuke
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
54% better than 53%
0.82 better than 78%
87.4 better than 76%
1.15 better than 79%
54% of 291 duels better than 61%
44% of 71 situations better than 68%
Anubis72
51% better than 40%
0.87 better than 91%
90.7 better than 88%
1.26 better than 94%
51% of 311 duels better than 42%
36% of 59 situations better than 43%
Nuke61
54% better than 45%
0.94 better than 96%
96.1 better than 92%
1.36 better than 97%
59% of 218 duels better than 81%
35% of 46 situations better than 39%
Ancient53
40% better than 11%
0.83 better than 81%
85.6 better than 66%
1.17 better than 83%
55% of 201 duels better than 67%
34% of 35 situations better than 41%
Dust 246
57% better than 65%
0.85 better than 86%
88.4 better than 80%
1.21 better than 87%
56% of 172 duels better than 71%
41% of 22 situations better than 57%
Cache28
71% better than 88%
0.84 better than 71%
91.2 better than 75%
1.26 better than 85%
61% of 96 duels better than 80%
14% of 14 situations better than 5%
Inferno16
63% better than 66%
0.74 better than 33%
75.8 better than 12%
1.08 better than 39%
49% of 57 duels better than 20%
38% of 16 situations better than 45%
Vertigo4
50% -
0.88 -
93.6 -
1.21-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaxyAims plays

Across 429 matches MaxyAims averages K/R 0.83 and ADR 87.0; the rating across the 373 rated matches is 1.19. Biggest strength: K/D at 1.25, better than 92% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Cache with a 71% win rate in 28 matches. In 200 of 336 matches the rating was 1.10 or higher (60%), in 63 it was below 0.90. In 296 matches with detailed stats: 80 4Ks and 12 aces. Best month by rating: August 2026 at 1.27. MaxyAims loses the most ELO on Ancient (−325 ELO, win rate 40%). Things go best on Cache (+224 ELO, win rate 71%). Match no. 4 of the day goes best: 63% win rate, +206 ELO. Improved over the last three months: K/R +0.04, Rating +0.49, Win rate +11 pp, ELO +662. Unchanged in recent months: ADR at 89.0, Headshots at 50%. Last 30 days: 100 matches, win rate 56%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.