MaxPapiPerreo

New Zealand
Streamer
289 matches tracked 15 matches in 30 days
ELO ▲ 52
699
30-day peak: 752
Rank OCE ▼ 5,013 places
#9,304
New Zealand #868 in New Zealand
30 days · prev. #4,291 · best #4,291

How does MaxPapiPerreo play?

Rating 0.83 (from 138 matches) K/R 0.60 ADR 72.9 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 138 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 86%
Opening duels won 46%−2 pp · Ø 48% better than 46%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (19%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 38%
Clutch 1v2 won 7%−12 pp · Ø 19% better than 2%
Clutch kills per match 1.0−0.5 · Ø 1.5 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so clearly below the average (0.92).

Headshot rate 42%+2 pp · Ø 40% better than 67%
AWP share of kills 2%−8 pp · Ø 10% better than 18%
K/D 0.79−0.13 · Ø 0.92 better than 20%
Pistol kills per match 1.9
Knife kills 1 in 289 matches

Impact

Average
Damage and big rounds

1.5 MVPs per match and so well below the average (1.9).

2K rounds 11.8%−0.3 pp · Ø 12.1% better than 51%
3K rounds 2.7%−0.8 pp · Ø 3.5% better than 30%
MVPs per match 1.5−0.4 · Ø 1.9 better than 17%
4Ks and aces 4x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.18).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.7+1.4 · Ø 3.3 better than 74%
Enemies flashed per round 0.42+0.24 · Ø 0.18 better than 90%
Deaths per round 76%+2 pp · Ø 74% better than 35%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
ADR +4.2
= Stayed the same
K/R at 0.63, Rating at 0.85, Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −143

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.68).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −396 ELO
46 matches · 35% win rate
In match 4 of the day −209 ELO
38 matches · 39% win rate
Between 0:00 and 6:00 −242 ELO, win rate 38%
On Sundays −303 ELO, win rate 42%

MaxPapiPerreo loses the most ELO in match 3 of the day: −396 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.58 · Dust 2
  3. Most kills in a match: 31 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
57% better than 82%
0.62 better than 32%
74.6 better than 53%
0.85 better than 31%
46% of 222 duels better than 45%
24% of 21 situations better than 20%
Dust 277
45% better than 42%
0.60 better than 22%
74.1 better than 48%
0.87 better than 33%
45% of 186 duels better than 40%
39% of 23 situations better than 60%
Ancient31
45% better than 34%
0.55 better than 15%
68.8 better than 31%
0.79-
39% of 62 duels better than 21%
43% of 7 situations better than 67%
Inferno28
46% better than 36%
0.62 better than 32%
74.2 better than 45%
0.83-
43% of 58 duels better than 26%
0% of 4 situations better than 2%
Anubis23
35% better than 12%
0.55 better than 10%
68.5 better than 24%
0.63-
32% of 50 duels better than 4%
33% of 3 situations better than 44%
Nuke22
45% better than 28%
0.63 better than 21%
72.5 better than 29%
0.85-
54% of 52 duels better than 81%
43% of 7 situations better than 66%
Cache17
41% -
0.60 -
70.7 -
0.76-
48% of 44 duels -
25% of 4 situations -
Overpass4
25% -
0.60 -
67.5 -
0.64-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MaxPapiPerreo plays

Across 289 matches MaxPapiPerreo averages K/R 0.60 and ADR 72.9; the rating across the 138 rated matches is 0.83. Biggest strength: Rounds with first kill at 12%, better than 86% of level 2 players. Most room to improve: K/D at 0.79, better than only 20% of level 2 players. Averages 12.8 kills per match with 42% headshots. The strongest map is Mirage with a 57% win rate in 87 matches. In 23 of 138 matches the rating was 1.10 or higher (17%), in 88 it was below 0.90. In 78 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. MaxPapiPerreo loses the most ELO in match 3 of the day (−396 ELO, win rate 35%). Things go best in match 2 of the day (+238 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +238 ELO. Improved over the last three months: ADR +4.2. Got weaker: Headshots −2 pp, ELO −143. Unchanged in recent months: K/R at 0.63, Rating at 0.85, Win rate at 48%. Last 30 days: 15 matches, win rate 47%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.