Matilla06

Argentina
Player
147 matches tracked
ELO ▲ 55
1,367
30-day peak: 1,367
Rank SA
#30,166
Argentina #8,564 in Argentina

How does Matilla06 play?

Rating 1.01 (from 93 matches) K/R 0.70 ADR 76.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 93 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 42% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 3%
AWP share of kills 0% no comparison
K/D 1.01+0.03 · Ø 0.98 better than 61%
Pistol kills per match 2.1
Knife kills 3 in 147 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 14.4% no comparison
3K rounds 6.5% no comparison
MVPs per match 2.1−0.1 · Ø 2.2 better than 41%
4Ks and aces 0x 4K, 0 aces in 13 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 30% no comparison
Utility damage per round 5.0 no comparison
Enemies flashed per round 0.16 no comparison
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
Whether Matilla06 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 28 before.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.76.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With JuanPiTorri on the team no ELO value
46 matches · 46% win rate
Between 18:00 and 24:00 −6 ELO, win rate 47%

Matilla06 loses the most ELO with JuanPiTorri on the team: 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 31 · Inferno
  4. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 56%
0.69 better than 35%
75.4 better than 32%
0.91 better than 19%
44% of 91 duels better than 18%
22% of 18 situations better than 15%
Dust 248
48% better than 45%
0.73 better than 54%
79.6 right on the average
1.07 better than 74%
53% of 106 duels better than 67%
33% of 21 situations better than 39%
Inferno23
61% better than 86%
0.67 better than 31%
73.2 better than 21%
1.12-
46% of 46 duels better than 24%
44% of 9 situations better than 65%
Overpass7
71% -
0.87 -
89.9 -
1.25-
81% of 21 duels -
25% of 4 situations -
Ancient4
50% -
0.64 -
64.4 -
0.92-
40% of 10 duels -
100% of 1 situations -
Anubis4
50% -
0.78 -
71.9 -
0.96-
50% of 6 duels -
0% of 1 situations -
Cache3
67% -
0.62 -
70.1 -
0.90-
42% of 12 duels -
0% of 3 situations -
Nuke3
0% -
0.60 -
68.2 -
0.83-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matilla06 plays

Across 147 matches Matilla06 averages K/R 0.70 and ADR 76.5; the rating across the 93 rated matches is 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 3% of level 7 players. Averages 15.1 kills per match with 34% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 37 of 93 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. Best month by rating: July 2026 at 1.02. Matilla06 loses the most ELO with JuanPiTorri on the team (Win rate 46% in 46 matches). Things go best from match 5 of the day (+146 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +146 ELO. Last 30 days: 3 matches, win rate 100%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.