matheusmz1nn

Brazil
Streamer

282 followers 7 streams in 30 days 2 avg. viewers last live on Oct 23, 2026

257 matches tracked 47 matches in 30 days
ELO ▲ 20
1,339
30-day peak: 1,417
Rank SA
#31,837
Brazil #17,416 in Brazil

How does matheusmz1nn play?

Rating 1.03 (from 117 matches) K/R 0.71 ADR 76.9 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 22%
AWP share of kills 16%+6 pp · Ø 10% better than 77%
K/D 1.01+0.01 · Ø 1.00 better than 68%
Pistol kills per match 2.8
Knife kills 2 in 257 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.2%+0.2 pp · Ø 13.0% better than 60%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 84%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.26).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.8
▼ Got worse
Headshots −4 pp, Win rate −11 pp, ELO −224

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months unchanged at 0.73. Just above the average (0.72).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −224 ELO
30 matches · 30% win rate
On Mirage −171 ELO
49 matches · 45% win rate
On Tuesdays −175 ELO, win rate 42%

matheusmz1nn loses the most ELO in match 4 of the day: −224 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 1.91 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
54% better than 67%
0.72 better than 54%
77.3 better than 40%
1.09 better than 85%
58% of 187 duels better than 91%
29% of 17 situations better than 26%
Mirage49
45% better than 34%
0.71 better than 47%
75.1 better than 30%
1.09 better than 84%
64% of 61 duels better than 99%
13% of 8 situations better than 4%
Inferno40
60% better than 78%
0.71 better than 53%
76.3 better than 37%
0.96 better than 42%
48% of 89 duels better than 41%
25% of 8 situations better than 22%
Anubis30
40% better than 19%
0.73 better than 58%
78.8 better than 47%
1.02 better than 61%
49% of 70 duels better than 46%
55% of 11 situations better than 85%
Ancient25
40% better than 18%
0.71 better than 46%
79.4 better than 53%
1.00-
37% of 65 duels better than 3%
33% of 9 situations better than 41%
Cache21
38% -
0.67 -
74.2 -
0.93-
49% of 65 duels -
50% of 4 situations -
Overpass12
42% -
0.77 -
80.1 -
-
-
-
Nuke6
50% -
0.71 -
76.5 -
1.03-
72% of 18 duels -
0% of 2 situations -
Vertigo4
75% -
0.69 -
70.9 -
1.07-
42% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How matheusmz1nn plays

Across 257 matches matheusmz1nn averages K/R 0.71 and ADR 76.9; the rating across the 117 rated matches is 1.03. Biggest strength: 3K rounds at 4.5%, better than 84% of level 6 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 6 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Inferno with a 60% win rate in 40 matches. In 48 of 117 matches the rating was 1.10 or higher (41%), in 42 it was below 0.90. In 117 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. matheusmz1nn loses the most ELO in match 4 of the day (−224 ELO, win rate 30%). Things go best in match 2 of the day (+371 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +371 ELO. Got weaker: Headshots −4 pp, Win rate −11 pp, ELO −224. Unchanged in recent months: K/R at 0.73, ADR at 78.8. Last 30 days: 47 matches, win rate 49%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.