mat1ag

Uruguay
168 matches tracked 13 matches in 30 days
ELO ▼ 41
1,833
30-day peak: 1,899
Rank SA ▼ 2,633 places
#10,045
Uruguay #140 in Uruguay
30 days · prev. #7,412 · best #7,412

How does mat1ag play?

Rating 1.03 (from 80 matches) K/R 0.76 ADR 83.6 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.11+0.10 · Ø 1.01 better than 84%
Pistol kills per match 2.9
Knife kills 3 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 87%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 62%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether mat1ag is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.88.

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −111 ELO
20 matches · 30% win rate
In match 2 of the day −14 ELO
49 matches · 47% win rate
On Wednesdays −94 ELO, win rate 36%

mat1ag loses the most ELO on Anubis: −111 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.93 · Mirage
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
58% better than 74%
0.80 better than 83%
86.6 better than 82%
1.06 better than 67%
60% of 107 duels better than 92%
7% of 14 situations better than 1%
Mirage52
60% better than 82%
0.77 better than 71%
85.8 better than 79%
1.00 better than 45%
50% of 109 duels better than 46%
50% of 10 situations better than 84%
Anubis20
30% better than 5%
0.79 better than 81%
85.8 better than 80%
1.05-
59% of 34 duels better than 88%
33% of 6 situations better than 40%
Inferno17
41% better than 12%
0.69 better than 32%
72.1 better than 13%
1.05-
27% of 15 duels better than 1%
25% of 4 situations better than 21%
Ancient13
46% -
0.68 -
75.9 -
1.03-
53% of 60 duels -
50% of 4 situations -
Nuke12
75% -
0.77 -
85.4 -
1.04-
42% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mat1ag plays

Across 168 matches mat1ag averages K/R 0.76 and ADR 83.6; the rating across the 80 rated matches is 1.03. Biggest strength: K/D at 1.11, better than 84% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 9 players. Averages 17.1 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 30 of 80 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. mat1ag loses the most ELO on Anubis (−111 ELO, win rate 30%). Things go best on Mirage (+277 ELO, win rate 60%). Last 30 days: 13 matches, win rate 46%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.