masterpipe83

Sweden
Streamer

7,026 followers 21 streams in 30 days 20 avg. viewers last live on Oct 21, 2026

398 matches tracked 57 matches in 30 days
ELO ▲ 23
1,838
30-day peak: 1,922
Rank EU
#332,144
Sweden #7,700 in Sweden

How does masterpipe83 play?

Rating 1.01 (from 249 matches) K/R 0.72 ADR 82.1 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 249 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.4
Knife kills 16 in 398 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 2 aces in 174 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.2 utility damage per round and so well above the average (4.2).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 11.2+7.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.8
= Stayed the same
K/R at 0.74
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −188

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −219 ELO
81 matches · 43% win rate
On Ancient −150 ELO
69 matches · 45% win rate
On Fridays −140 ELO, win rate 41%

masterpipe83 loses the most ELO on Anubis: −219 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.16 · Nuke
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 39 · Inferno

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis81
43% better than 23%
0.70 better than 31%
80.5 right on the average
0.98 better than 33%
47% of 213 duels better than 27%
36% of 25 situations better than 46%
Ancient69
45% better than 30%
0.71 better than 36%
80.7 right on the average
1.01 right on the average
53% of 177 duels better than 65%
43% of 35 situations better than 62%
Inferno59
54% better than 54%
0.72 better than 45%
85.5 better than 71%
1.04 better than 53%
55% of 196 duels better than 64%
41% of 17 situations better than 57%
Mirage59
56% better than 69%
0.73 right on the average
82.1 better than 61%
1.00 better than 45%
47% of 217 duels better than 29%
41% of 22 situations better than 60%
Nuke53
62% better than 72%
0.76 right on the average
85.0 better than 61%
1.07 better than 56%
53% of 179 duels right on the average
40% of 20 situations right on the average
Dust 229
41% better than 19%
0.68 better than 25%
75.3 better than 26%
0.85 better than 6%
44% of 54 duels better than 16%
50% of 10 situations better than 81%
Cache23
43% -
0.72 -
81.5 -
1.09-
56% of 78 duels -
60% of 10 situations -
Overpass16
56% -
0.74 -
81.2 -
0.52-
38% of 8 duels -
-
Vertigo9
56% -
0.77 -
91.0 -
1.05-
38% of 48 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How masterpipe83 plays

Across 398 matches masterpipe83 averages K/R 0.72 and ADR 82.1; the rating across the 249 rated matches is 1.01. Biggest strength: Utility damage per round at 11.2, better than 99% of level 9 players. Averages 15.6 kills per match with 48% headshots. The strongest map is Nuke with a 62% win rate in 53 matches. In 84 of 249 matches the rating was 1.10 or higher (34%), in 100 it was below 0.90. In 174 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. masterpipe83 loses the most ELO on Anubis (−219 ELO, win rate 43%). Things go best in match 2 of the day (+311 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +311 ELO. Improved over the last three months: ADR +5.8. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −188. Unchanged in recent months: K/R at 0.74. Last 30 days: 57 matches, win rate 51%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.