Marulqtaa

Bulgaria
Streamer

602 followers 2 streams in 30 days 2 avg. viewers last live on Oct 14, 2026

559 matches tracked 83 matches in 30 days
ELO ▲ 336
2,935
30-day peak: 3,078
Rank EU ▼ 2,819 places
#10,596
Bulgaria #65 in Bulgaria
30 days · prev. #7,777 · best #7,777

How does Marulqtaa play?

Rating 0.93 (from 413 matches) K/R 0.66 ADR 73.7 from 559 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 413 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.91−0.14 · Ø 1.05 better than 5%
Pistol kills per match 2.5
Knife kills 12 in 559 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.6%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 34x 4K, 5 aces in 325 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 6.2+2.2 · Ø 4.0 better than 93%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +224
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 73.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 559 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −134 ELO
111 matches · 49% win rate
On Nuke −126 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 −435 ELO, win rate 43%

Marulqtaa loses the most ELO on Dust 2: −134 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.25 · Ancient
  4. Most kills in a match: 35 · Ancient

Maps in detail

from the last 559 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
50% better than 35%
0.62 better than 4%
70.7 better than 6%
0.85 better than 2%
46% of 452 duels better than 17%
28% of 40 situations better than 19%
Ancient123
54% better than 52%
0.70 better than 24%
77.3 better than 25%
1.04 better than 46%
52% of 428 duels right on the average
39% of 49 situations better than 52%
Dust 2111
49% better than 32%
0.66 better than 11%
72.5 better than 10%
0.88 better than 4%
44% of 330 duels better than 12%
50% of 32 situations better than 80%
Anubis98
51% better than 40%
0.63 better than 4%
72.3 better than 7%
0.92 better than 10%
43% of 282 duels better than 9%
48% of 31 situations better than 71%
Inferno53
49% better than 21%
0.71 better than 20%
78.3 better than 21%
1.02 better than 21%
58% of 145 duels better than 67%
24% of 29 situations better than 17%
Nuke22
41% better than 10%
0.65 better than 6%
73.6 better than 11%
0.99-
49% of 37 duels better than 28%
25% of 4 situations better than 19%
Cache12
50% -
0.66 -
72.8 -
0.90-
53% of 36 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marulqtaa plays

Across 559 matches Marulqtaa averages K/R 0.66 and ADR 73.7; the rating across the 413 rated matches is 0.93. Biggest strength: Utility damage per round at 6.2, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: K/D at 0.91, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.2 kills per match with 57% headshots. The strongest map is Ancient with a 54% win rate in 123 matches. In 119 of 413 matches the rating was 1.10 or higher (29%), in 206 it was below 0.90. In 325 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 0.94. Marulqtaa loses the most ELO on Dust 2 (−134 ELO, win rate 49%). Things go best on Ancient (+198 ELO, win rate 54%). From match no. 5 of the day on, things go best: 55% win rate, +525 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +224. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 73.4. Last 30 days: 83 matches, win rate 58%, net ELO +316.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.