martisss

Lithuania
Player
235 matches tracked 56 matches in 30 days
ELO ▼ 14
1,492
30-day peak: 1,615
Rank EU
#613,329
Lithuania #4,634 in Lithuania

How does martisss play?

Rating 1.05 (from 130 matches) K/R 0.75 ADR 78.4 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 130 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 96%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.9%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 31x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 22%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 81.5, ELO at 1,492
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.74 (at the start 0.76). Slightly above the average (0.71).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −72 ELO
28 matches · 39% win rate
On Inferno −71 ELO
35 matches · 43% win rate
Between 18:00 and 24:00 −153 ELO, win rate 43%
On Fridays −40 ELO, win rate 39%

martisss loses the most ELO on Ancient: −72 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 46 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
48% better than 44%
0.77 better than 78%
74.7 better than 30%
1.07 better than 79%
49% of 204 duels better than 46%
21% of 19 situations better than 11%
Dust 247
60% better than 84%
0.78 better than 80%
86.0 better than 83%
1.12 better than 88%
59% of 134 duels better than 93%
50% of 20 situations better than 81%
Inferno35
43% better than 25%
0.72 better than 56%
78.3 better than 47%
1.03 better than 65%
49% of 105 duels better than 45%
50% of 12 situations better than 76%
Anubis32
47% better than 33%
0.76 better than 72%
82.7 better than 70%
1.07 better than 76%
55% of 108 duels better than 74%
31% of 13 situations better than 30%
Ancient28
39% better than 14%
0.69 better than 31%
75.3 better than 22%
0.89 better than 13%
40% of 63 duels better than 5%
57% of 7 situations better than 90%
Nuke13
69% -
0.73 -
78.7 -
0.95-
56% of 25 duels -
-
Cache6
67% -
0.62 -
69.0 -
0.98-
47% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How martisss plays

Across 235 matches martisss averages K/R 0.75 and ADR 78.4; the rating across the 130 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 96% of level 7 players. Averages 16.5 kills per match with 57% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 56 of 130 matches the rating was 1.10 or higher (43%), in 46 it was below 0.90. In 127 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. martisss loses the most ELO on Ancient (−72 ELO, win rate 39%). Things go best on Dust 2 (+249 ELO, win rate 60%). Match no. 4 of the day goes best: 67% win rate, +182 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 81.5, ELO at 1,492. Last 30 days: 56 matches, win rate 45%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.