martinskz

Uruguay
Streamer
257 matches tracked
ELO ▼ 26
2,635
30-day peak: 2,661
Rank SA ▼ 108 places
#711
Uruguay #6 in Uruguay
30 days · prev. #603 · best #589

How does martinskz play?

Rating 1.43 (from 121 matches) K/R 0.94 ADR 98.7 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.43
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 121 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 39% good 1.10 to 1.29 13% normal 0.90 to 1.09 14% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.37+0.33 · Ø 1.04 better than 98%
Pistol kills per match 3.7
Knife kills 7 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.2% of rounds and so well above the average (4.2%).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 98%
3K rounds 8.2%+4.0 pp · Ø 4.2% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 42x 4K, 3 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.19, ADR +16.3, Win rate +11 pp, ELO +132
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.99
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 1.03. Last 3 months: 1.01 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −139 ELO
40 matches · 43% win rate
On Mirage −36 ELO
116 matches · 55% win rate
Between 6:00 and 12:00 −64 ELO, win rate 43%
On Fridays +6 ELO, win rate 38%

martinskz loses the most ELO from match 5 of the day: −139 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 3.19 · Mirage
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
55% better than 60%
0.98 better than 99%
100.9 better than 98%
1.53 better than 99%
70% of 303 duels better than 99%
52% of 23 situations better than 85%
Anubis53
53% right on the average
0.94 better than 98%
101.7 better than 99%
1.45 better than 99%
67% of 169 duels better than 99%
26% of 19 situations better than 19%
Nuke33
48% better than 33%
0.93 better than 96%
95.8 better than 92%
1.30 better than 94%
61% of 150 duels better than 90%
25% of 16 situations better than 16%
Dust 224
50% better than 40%
0.82 better than 80%
90.8 better than 86%
1.47-
65% of 78 duels better than 97%
67% of 3 situations better than 98%
Cache16
69% -
1.02 -
102.1 -
1.41-
53% of 17 duels -
40% of 5 situations -
Inferno10
40% -
0.81 -
90.3 -
1.42-
57% of 23 duels -
50% of 2 situations -
Ancient4
50% -
0.54 -
67.6 -
0.72-
19% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How martinskz plays

Across 257 matches martinskz averages K/R 0.94 and ADR 98.7; the rating across the 121 rated matches is 1.43. Biggest strength: Rating at 1.43, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 20.6 kills per match with 44% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 90 of 121 matches the rating was 1.10 or higher (74%), in 14 it was below 0.90. In 85 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: August 2026 at 1.47. martinskz loses the most ELO from match 5 of the day (−139 ELO, win rate 43%). Things go best on Dust 2 (+35 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, +146 ELO. Improved over the last three months: K/R +0.19, ADR +16.3, Win rate +11 pp, ELO +132. Got weaker: Headshots −9 pp. Last 30 days: 2 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.