marsiCS2

China
Streamer

38 followers 6 streams in 30 days 1 avg. viewers last live on Oct 11, 2026

521 matches tracked 64 matches in 30 days

How does marsiCS2 play?

Rating 0.99 (from 374 matches) K/R 0.72 ADR 77.2 from 521 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 374 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 3.0
Knife kills 12 in 521 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 55x 4K, 3 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, ADR +4.7, ELO +191
= Stayed the same
K/R at 0.73, Win rate at 51%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 521 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −484 ELO
148 matches · 44% win rate
On Mirage −482 ELO
114 matches · 42% win rate
On Mondays −278 ELO, win rate 41%

marsiCS2 loses the most ELO in match 1 of the day: −484 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.23 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke
  5. Reached level 10 · Mirage

Maps in detail

from the last 521 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2166
56% better than 66%
0.72 better than 38%
78.7 better than 38%
1.02 better than 42%
49% of 516 duels better than 37%
34% of 59 situations better than 43%
Mirage114
42% better than 16%
0.71 better than 33%
75.5 better than 21%
0.99 better than 34%
46% of 383 duels better than 21%
47% of 36 situations better than 76%
Ancient66
47% better than 32%
0.72 better than 37%
76.1 better than 23%
0.99 better than 34%
50% of 211 duels better than 40%
47% of 30 situations better than 73%
Nuke61
48% better than 33%
0.66 better than 9%
72.9 better than 9%
0.88 better than 5%
48% of 246 duels better than 26%
47% of 15 situations better than 68%
Inferno50
50% better than 38%
0.76 better than 54%
81.3 better than 44%
1.05 better than 47%
54% of 163 duels right on the average
42% of 12 situations better than 60%
Anubis35
57% better than 65%
0.71 better than 33%
76.0 better than 22%
0.91 better than 13%
53% of 155 duels better than 57%
30% of 10 situations better than 30%
Cache23
61% -
0.77 -
81.7 -
1.04-
48% of 88 duels -
14% of 7 situations -
Overpass6
67% -
0.79 -
79.2 -
1.98-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How marsiCS2 plays

Across 521 matches marsiCS2 averages K/R 0.72 and ADR 77.2; the rating across the 374 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 135 of 374 matches the rating was 1.10 or higher (36%), in 158 it was below 0.90. In 241 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. marsiCS2 loses the most ELO in match 1 of the day (−484 ELO, win rate 44%). Things go best from match 5 of the day (+887 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +887 ELO. Improved over the last three months: Rating +0.07, ADR +4.7, ELO +191. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Win rate at 51%. Last 30 days: 64 matches, win rate 58%, net ELO +226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.