Marientje1live

Netherlands
Streamer Player Viewer

113 followers 6 streams in 30 days 3 avg. viewers last live on Oct 16, 2026

305 matches tracked
ELO ▼ 48
1,501
30-day peak: 1,549
Rank EU
#603,508
Netherlands #3,140 in Netherlands

How does Marientje1live play?

Rating 1.02 (from 157 matches) K/R 0.80 ADR 85.2 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 94%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 3.5
Knife kills 10 in 305 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.9 pp · Ø 12.9% better than 74%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 19x 4K, 2 aces in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 16%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 1.02
▼ Got worse
K/R −0.08, ADR −7.4, Win rate −4 pp, ELO −104

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.76 (at the start 0.84). Clearly above the average (0.71).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −417 ELO
43 matches · 26% win rate
In match 1 of the day −392 ELO
92 matches · 39% win rate
Between 12:00 and 18:00 −64 ELO, win rate 42%
On Fridays −197 ELO, win rate 38%

Marientje1live loses the most ELO on Dust 2: −417 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 62%
0.79 better than 84%
83.9 better than 78%
1.07 better than 79%
48% of 192 duels better than 41%
36% of 14 situations better than 45%
Inferno51
33% better than 8%
0.80 better than 87%
87.8 better than 87%
1.00 better than 54%
42% of 157 duels better than 12%
50% of 10 situations better than 76%
Ancient47
62% better than 84%
0.89 better than 98%
93.0 better than 97%
1.12 better than 88%
53% of 131 duels better than 67%
31% of 13 situations better than 31%
Dust 243
26% better than 1%
0.72 right on the average
76.0 better than 33%
0.88 better than 12%
47% of 137 duels better than 32%
23% of 13 situations better than 12%
Cache37
57% -
0.83 -
87.3 -
1.08-
54% of 93 duels -
43% of 7 situations -
Anubis31
61% better than 79%
0.81 better than 89%
86.1 better than 84%
1.05 better than 70%
47% of 99 duels better than 33%
33% of 9 situations better than 36%
Nuke13
31% -
0.69 -
77.4 -
0.93-
47% of 36 duels -
0% of 2 situations -
Overpass7
57% -
0.80 -
85.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Marientje1live plays

Across 305 matches Marientje1live averages K/R 0.80 and ADR 85.2; the rating across the 157 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Utility damage per round at 2.6, better than only 16% of level 7 players. Averages 17.7 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 47 matches. In 58 of 157 matches the rating was 1.10 or higher (37%), in 64 it was below 0.90. In 82 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. Marientje1live loses the most ELO on Dust 2 (−417 ELO, win rate 26%). Things go best on Ancient (+269 ELO, win rate 62%). Match no. 2 of the day goes best: 55% win rate, +163 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, ADR −7.4, Win rate −4 pp, ELO −104. Unchanged in recent months: Rating at 1.02. Last 30 days: 4 matches, win rate 25%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.